Nicholas Gardella, Joseph Shelton, Isabella Graßl et al.
Hasil untuk "cs.AI"
Menampilkan 20 dari ~563573 hasil · dari CrossRef, arXiv, DOAJ
Mohammed A. H. Ali, Khaja Moiduddin, Yusoff Nukman et al.
This article aims to develop a novel Artificial Intelligence-powered Internet of Things (AI-powered IoT) system that can automatically monitor the conditions of the plant (crop) and apply the necessary action without human interaction. The system can remotely send a report on the plant conditions to the farmers through IoT, enabling them for tracking the healthiness of plants. Chili plant has been selected to test the proposed AI-powered IoT monitoring and actuating system as it is so sensitive to the soil moisture, weather changes and can be attacked by several types of diseases. The structure of the proposed system is passed through five main stages, namely, AI-powered IoT system design, prototype fabrication, signal and image processing, noise elimination and proposed system testing. The prototype for monitoring is equipped with multiple sensors, namely, soil moisture, carbon dioxide (CO2) detector, temperature, and camera sensors, which are utilized to continuously monitor the conditions of the plant. Several signal and image processing operations have been applied on the acquired sensors data to prepare them for further post-processing stage. In the post processing step, a new AI based noise elimination algorithm has been introduced to eliminate the noise in the images and take the right actions which are performed using actuators such as pumps, fans to make the necessary actions. The experimental results show that the prototype is functioning well with the proposed AI-powered IoT algorithm, where the water pump, exhausted fan and pesticide pump are actuated when the sensors detect a low moisture level, high CO2 concentration level, and video processing-based pests’ detection, respectively. The results also show that the algorithm is capable to detect the pests on the leaves with 75% successful rate.
Christian D. Blakely
Bayesian networks (BN) are directed acyclic graphical (DAG) models that have been adopted into many fields for their strengths in transparency, interpretability, probabilistic reasoning, and causal modeling. Given a set of data, one hurdle towards using BNs is in building the network graph from the data that properly handles dependencies, whether correlated or causal. In this paper, we propose an initial methodology for discovering network structures using Tsetlin Machines.
Nimrod Megiddo
The use of a hypothetical generative model was been suggested for causal analysis of observational data. The very assumption of a particular model is a commitment to a certain set of variables and therefore to a certain set of possible causes. Estimating the joint probability distribution of can be useful for predicting values of variables in view of the observed values of others, but it is not sufficient for inferring causal relationships. The model describes a single observable distribution and cannot a chain of effects of intervention that deviate from the observed distribution.
Thibault Gauthier, Josef Urban
We present a self-learning approach for synthesizing programs from integer sequences. Our method relies on a tree search guided by a learned policy. Our system is tested on the On-Line Encyclopedia of Integer Sequences. There, it discovers, on its own, solutions for 27987 sequences starting from basic operators and without human-written training examples.
Shirly Stephen, Wenwen Li, Torsten Hahmann
This paper proposes a framework for representing and reasoning causality between geographic events by introducing the notion of Geo-Situation. This concept links to observational snapshots that represent sets of conditions, and either acts as the setting of a geo-event or influences the initiation of a geo-event. We envision the use of this framework within knowledge graphs that represent geographic entities will help answer the important question of why a geographic event occurred.
Sheel Shah, Shubham Gupta
ConnectX is a two-player game that generalizes the popular game Connect 4. The objective is to get X coins across a row, column, or diagonal of an M x N board. The first player to do so wins the game. The parameters (M, N, X) are allowed to change in each game, making ConnectX a novel and challenging problem. In this paper, we present our work on the implementation and modification of various reinforcement learning algorithms to play ConnectX.
Sabrina Evans, Paolo Turrini
We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting forcing continuations. We present a range of measures over the induced game trees and compare them against benchmark problems in chess, observing a promising level of accuracy in matching up trap states.
Paul Todorov
We review some practical and philosophical questions raised by the use of machine learning in creative practice. Beyond the obvious problems regarding plagiarism and authorship, we argue that the novelty in AI Art relies mostly on a narrow machine learning contribution : manifold approximation. Nevertheless, this contribution creates a radical shift in the way we have to consider this movement. Is this omnipotent tool a blessing or a curse for the artists?
Xiaoyi Pan, Jiaqi Liu, Jiyuan Chen et al.
Haris Aziz
Committee selection with diversity or distributional constraints is a ubiquitous problem. However, many of the formal approaches proposed so far have certain drawbacks including (1) computationally intractability in general, and (2) inability to suggest a solution for certain instances where the hard constraints cannot be met. We propose a practical and polynomial-time algorithm for diverse committee selection that draws on the idea of using soft bounds and satisfies natural axioms.
Evgeny Ivanko
Constant structure closed semantic systems are the systems each element of which receives its definition through the correspondent unchangeable set of other elements of the system. Discrete time means here that the definitions of the elements change iteratively and simultaneously based on the "neighbor portraits" from the previous iteration. I prove that the iterative redefinition process in such class of systems will quickly degenerate into a series of pairwise isomorphic states and discuss some directions of further research.
Mieczysław Kłopotek
This paper suggests a new interpretation of the Dempster-Shafer theory in terms of probabilistic interpretation of plausibility. A new rule of combination of independent evidence is shown and its preservation of interpretation is demonstrated.
Guangming Lang
In practical situations, it is of interest to investigate computing approximations of sets as an important step of knowledge reduction of dynamic covering decision information systems. In this paper, we present incremental approaches to computing the type-1 and type-2 characteristic matrices of dynamic coverings whose cardinalities increase with immigration of more objects. We also present the incremental algorithms of computing the second and sixth lower and upper approximations of sets in dynamic covering approximation spaces.
Wilson X. Wen
In this paper, optimum decomposition of belief networks is discussed. Some methods of decomposition are examined and a new method - the method of Minimum Total Number of States (MTNS) - is proposed. The problem of optimum belief network decomposition under our framework, as under all the other frameworks, is shown to be NP-hard. According to the computational complexity analysis, an algorithm of belief network decomposition is proposed in (Wee, 1990a) based on simulated annealing.
Henry E. Kyburg
For many years, at least since McCarthy and Hayes (1969), writers have lamented, and attempted to compensate for, the alleged fact that we often do not have adequate statistical knowledge for governing the uncertainty of belief, for making uncertain inferences, and the like. It is hardly ever spelled out what "adequate statistical knowledge" would be, if we had it, and how adequate statistical knowledge could be used to control and regulate epistemic uncertainty.
Emad Saad
We present a logical framework to represent and reason about fuzzy optimization problems based on fuzzy answer set optimization programming. This is accomplished by allowing fuzzy optimization aggregates, e.g., minimum and maximum in the language of fuzzy answer set optimization programming to allow minimization or maximization of some desired criteria under fuzzy environments. We show the application of the proposed logical fuzzy optimization framework under the fuzzy answer set optimization programming to the fuzzy water allocation optimization problem.
David Heckerman
I introduce a temporal belief-network representation of causal independence that a knowledge engineer can use to elicit probabilistic models. Like the current, atemporal belief-network representation of causal independence, the new representation makes knowledge acquisition tractable. Unlike the atemproal representation, however, the temporal representation can simplify inference, and does not require the use of unobservable variables. The representation is less general than is the atemporal representation, but appears to be useful for many practical applications.
Balwinder Sodhi, Prabhakar T.
A simplified description of Fuzzy TOPSIS (Technique for Order Preference by Similarity to Ideal Situation) is presented. We have adapted the TOPSIS description from existing Fuzzy theory literature and distilled the bare minimum concepts required for understanding and applying TOPSIS. An example has been worked out to illustrate the application of TOPSIS for a multi-criteria group decision making scenario.
D. E. Smith
The addition of durative actions to PDDL2.1 sparked some controversy. Fox and Long argued that actions should be considered as instantaneous, but can start and stop processes. Ultimately, a limited notion of durative actions was incorporated into the language. I argue that this notion is still impoverished, and that the underlying philosophical position of regarding durative actions as being a shorthand for a start action, process, and stop action ignores the realities of modelling and execution for complex systems.
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