arXiv Open Access 2022

Reinforcement Learning for ConnectX

Sheel Shah Shubham Gupta
Lihat Sumber

Abstrak

ConnectX is a two-player game that generalizes the popular game Connect 4. The objective is to get X coins across a row, column, or diagonal of an M x N board. The first player to do so wins the game. The parameters (M, N, X) are allowed to change in each game, making ConnectX a novel and challenging problem. In this paper, we present our work on the implementation and modification of various reinforcement learning algorithms to play ConnectX.

Topik & Kata Kunci

Penulis (2)

S

Sheel Shah

S

Shubham Gupta

Format Sitasi

Shah, S., Gupta, S. (2022). Reinforcement Learning for ConnectX. https://arxiv.org/abs/2210.08263

Akses Cepat

Lihat di Sumber
Informasi Jurnal
Tahun Terbit
2022
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓