Hasil untuk "History of the Greco-Roman World"

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arXiv Open Access 2026
Probabilistic Dreaming for World Models

Gavin Wong

"Dreaming" enables agents to learn from imagined experiences, enabling more robust and sample-efficient learning of world models. In this work, we consider innovations to the state-of-the-art Dreamer model using probabilistic methods that enable: (1) the parallel exploration of many latent states; and (2) maintaining distinct hypotheses for mutually exclusive futures while retaining the desirable gradient properties of continuous latents. Evaluating on the MPE SimpleTag domain, our method outperforms standard Dreamer with a 4.5% score improvement and 28% lower variance in episode returns. We also discuss limitations and directions for future work, including how optimal hyperparameters (e.g. particle count K) scale with environmental complexity, and methods to capture epistemic uncertainty in world models.

en cs.LG, cs.AI
arXiv Open Access 2026
Visual Generation Unlocks Human-Like Reasoning through Multimodal World Models

Jialong Wu, Xiaoying Zhang, Hongyi Yuan et al.

Humans construct internal world models and reason by manipulating the concepts within these models. Recent advances in AI, particularly chain-of-thought (CoT) reasoning, approximate such human cognitive abilities, where world models are believed to be embedded within large language models. Expert-level performance in formal and abstract domains such as mathematics and programming has been achieved in current systems by relying predominantly on verbal reasoning. However, they still lag far behind humans in domains like physical and spatial intelligence, which require richer representations and prior knowledge. The emergence of unified multimodal models (UMMs) capable of both verbal and visual generation has therefore sparked interest in more human-like reasoning grounded in complementary multimodal pathways, though their benefits remain unclear. From a world-model perspective, this paper presents the first principled study of when and how visual generation benefits reasoning. Our key position is the visual superiority hypothesis: for certain tasks--particularly those grounded in the physical world--visual generation more naturally serves as world models, whereas purely verbal world models encounter bottlenecks arising from representational limitations or insufficient prior knowledge. Theoretically, we formalize internal world modeling as a core component of CoT reasoning and analyze distinctions among different forms of world models. Empirically, we identify tasks that necessitate interleaved visual-verbal CoT reasoning, constructing a new evaluation suite, VisWorld-Eval. Controlled experiments on a state-of-the-art UMM show that interleaved CoT significantly outperforms purely verbal CoT on tasks that favor visual world modeling, but offers no clear advantage otherwise. Together, this work clarifies the potential of multimodal world modeling for more powerful, human-like multimodal AI.

en cs.AI
arXiv Open Access 2026
WorldCompass: Reinforcement Learning for Long-Horizon World Models

Zehan Wang, Tengfei Wang, Haiyu Zhang et al.

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on interaction signals. To effectively "steer" the world model's exploration, we introduce three core innovations tailored to the autoregressive video generation paradigm: 1) Clip-level rollout Strategy: We generate and evaluate multiple samples at a single target clip, which significantly boosts rollout efficiency and provides fine-grained reward signals. 2) Complementary Reward Functions: We design reward functions for both interaction-following accuracy and visual quality, which provide direct supervision and effectively suppress reward-hacking behaviors. 3) Efficient RL Algorithm: We employ the negative-aware fine-tuning strategy coupled with various efficiency optimizations to efficiently and effectively enhance model capacity. Evaluations on the SoTA open-source world model, WorldPlay, demonstrate that WorldCompass significantly improves interaction accuracy and visual fidelity across various scenarios.

en cs.CV
arXiv Open Access 2026
Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory

Ruiqi Wu, Xuanhua He, Meng Cheng et al.

We propose Infinite-World, a robust interactive world model capable of maintaining coherent visual memory over 1000+ frames in complex real-world environments. While existing world models can be efficiently optimized on synthetic data with perfect ground-truth, they lack an effective training paradigm for real-world videos due to noisy pose estimations and the scarcity of viewpoint revisits. To bridge this gap, we first introduce a Hierarchical Pose-free Memory Compressor (HPMC) that recursively distills historical latents into a fixed-budget representation. By jointly optimizing the compressor with the generative backbone, HPMC enables the model to autonomously anchor generations in the distant past with bounded computational cost, eliminating the need for explicit geometric priors. Second, we propose an Uncertainty-aware Action Labeling module that discretizes continuous motion into a tri-state logic. This strategy maximizes the utilization of raw video data while shielding the deterministic action space from being corrupted by noisy trajectories, ensuring robust action-response learning. Furthermore, guided by insights from a pilot toy study, we employ a Revisit-Dense Finetuning Strategy using a compact, 30-minute dataset to efficiently activate the model's long-range loop-closure capabilities. Extensive experiments, including objective metrics and user studies, demonstrate that Infinite-World achieves superior performance in visual quality, action controllability, and spatial consistency.

en cs.CV, cs.AI
arXiv Open Access 2025
Generative World Modelling for Humanoids: 1X World Model Challenge Technical Report

Riccardo Mereu, Aidan Scannell, Yuxin Hou et al.

World models are a powerful paradigm in AI and robotics, enabling agents to reason about the future by predicting visual observations or compact latent states. The 1X World Model Challenge introduces an open-source benchmark of real-world humanoid interaction, with two complementary tracks: sampling, focused on forecasting future image frames, and compression, focused on predicting future discrete latent codes. For the sampling track, we adapt the video generation foundation model Wan-2.2 TI2V-5B to video-state-conditioned future frame prediction. We condition the video generation on robot states using AdaLN-Zero, and further post-train the model using LoRA. For the compression track, we train a Spatio-Temporal Transformer model from scratch. Our models achieve 23.0 dB PSNR in the sampling task and a Top-500 CE of 6.6386 in the compression task, securing 1st place in both challenges.

en cs.LG, cs.AI
arXiv Open Access 2025
WorldGrow: Generating Infinite 3D World

Sikuang Li, Chen Yang, Jiemin Fang et al.

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.

en cs.CV, cs.GR
arXiv Open Access 2025
GWM: Towards Scalable Gaussian World Models for Robotic Manipulation

Guanxing Lu, Baoxiong Jia, Puhao Li et al.

Training robot policies within a learned world model is trending due to the inefficiency of real-world interactions. The established image-based world models and policies have shown prior success, but lack robust geometric information that requires consistent spatial and physical understanding of the three-dimensional world, even pre-trained on internet-scale video sources. To this end, we propose a novel branch of world model named Gaussian World Model (GWM) for robotic manipulation, which reconstructs the future state by inferring the propagation of Gaussian primitives under the effect of robot actions. At its core is a latent Diffusion Transformer (DiT) combined with a 3D variational autoencoder, enabling fine-grained scene-level future state reconstruction with Gaussian Splatting. GWM can not only enhance the visual representation for imitation learning agent by self-supervised future prediction training, but can serve as a neural simulator that supports model-based reinforcement learning. Both simulated and real-world experiments depict that GWM can precisely predict future scenes conditioned on diverse robot actions, and can be further utilized to train policies that outperform the state-of-the-art by impressive margins, showcasing the initial data scaling potential of 3D world model.

en cs.RO, cs.AI
arXiv Open Access 2024
D$^2$-World: An Efficient World Model through Decoupled Dynamic Flow

Haiming Zhang, Xu Yan, Ying Xue et al.

This technical report summarizes the second-place solution for the Predictive World Model Challenge held at the CVPR-2024 Workshop on Foundation Models for Autonomous Systems. We introduce D$^2$-World, a novel World model that effectively forecasts future point clouds through Decoupled Dynamic flow. Specifically, the past semantic occupancies are obtained via existing occupancy networks (e.g., BEVDet). Following this, the occupancy results serve as the input for a single-stage world model, generating future occupancy in a non-autoregressive manner. To further simplify the task, dynamic voxel decoupling is performed in the world model. The model generates future dynamic voxels by warping the existing observations through voxel flow, while remaining static voxels can be easily obtained through pose transformation. As a result, our approach achieves state-of-the-art performance on the OpenScene Predictive World Model benchmark, securing second place, and trains more than 300% faster than the baseline model. Code is available at https://github.com/zhanghm1995/D2-World.

en cs.CV
DOAJ Open Access 2023
A voz do Autor na comédia greco-latina

Maria de Fátima Silva

Do ataque directo e pessoal, típico da tonalidade vigorosa e didáctica da comédia grega antiga, um eco sobressai naquele que foi, no progresso do género em toda a Antiguidade, o último grande nome: Terêncio. Motivava-o agora um propósito claro: o de se defender da animosidade de concorrentes e rivais e o de clarificar critérios artísticos por que procurou nortear a sua produção. Não era tal preocupação alheia às atenções dos velhos poetas de Atenas. Por isso se toma possi'vel, apesar de todas as diferenças a separarem dois momentos notáveis na história da comédia, aproximar dois poetas -Aristófanes e Terêncio - em algo que do mesmo modo os empolgou: a luta pela renovação e pelo progresso de uma arte elevada, para o que os credenciavam duas indispensáveis qualidades: a centelha do génio e a experiência do longo caminho que, pelo esforço contínuo, conduz ao sucesso.

History of the Greco-Roman World, Greek language and literature. Latin language and literature
DOAJ Open Access 2023
New Inscriptions from the Smintheion

Tolga Özhan, Davut Kaplan

This article presents six inscriptions from the sanctuary of Apollo Smintheus. Of these, inscription no. 2 was discovered during a survey in 2006 and the other five were found during the excavations at the site from 2009 onwards. In addition to the contribution of these inscriptions to the onomastic repertoire of Alexandreia Troas in general, inscription no. 1, which attests for the first time to the existence of the office of hieronomos at the sanctuary, and inscription no. 6, which records a religious association called ἱερὰ συμβίωσις are of particular interest. Inscription no. 1 is carved on an architectural block from a building of the Hellenistic period. It is not possible to determine with certainty to which building this block belongs, but the building or restoration costs were covered by the revenues of the god, and this construction activity is dated by the office of hieronomos. Also dating to the Hellenistic period, inscription no. 2 on an altar commemorates Kallistos, son of Agemachos, after his death. The depiction of a temple key on this altar suggests that Kallistos may have served Apollo Smintheus as a key-bearer. In inscription no. 3, a benefactor named Titus Aelius Metrodoros, bearing the title philopatris, is honoured by his dearest fatherland (γλυκυτάτη πατρίς), Alexandreia Troas. Inscription no. 4 on a marble plinth is a dedication of a column to Apollo Smintheus by Publius Quintilius Axios, probably a freedman of the Publii branch of the Quintilii, a senatorial family of Alexandreia Troas, and his wife Daphne. Inscription no. 5 is a dedication to Apollo Smintheus by Turianius Gamos, which is a variant of the rare nomen Turrianius. The final inscription no. 6 is an ex-voto offered to a sacred association (ἱερὰ συμβίωσις) by a person, for whom only the father's name and the nickname, Publius, have survived.

History of the Greco-Roman World
DOAJ Open Access 2023
Peace Through Sport

Jacques Albert Bromberg

In this article, I advocate for the relevance and utility of ancient materials and sources in theorizing and implementing contemporary peacebuilding methods. In particular, I focus on the enduring use of sports and athletics as tools for transitioning combatants from wartime to peacetime, for mitigating the negative social consequences of warfare, and for developing a resilient, interconnected transnational community. I draw examples from well-documented source materials of ancient Greek athletics in order to make connections between ancient and modern practice and to draw useful lessons for today’s practitioners. By offering transcultural comparisons of approaches to conflict resolution through athletic competition, this article contributes also to debates about the ethics of using sport as an interventionist tool in post-conflict societies and demonstrates the benefits of taking a long historical view of global issues.

History of the Greco-Roman World, Philology. Linguistics
arXiv Open Access 2023
Adversarial Examples in the Physical World: A Survey

Jiakai Wang, Xianglong Liu, Jin Hu et al.

Deep neural networks (DNNs) have demonstrated high vulnerability to adversarial examples, raising broad security concerns about their applications. Besides the attacks in the digital world, the practical implications of adversarial examples in the physical world present significant challenges and safety concerns. However, current research on physical adversarial examples (PAEs) lacks a comprehensive understanding of their unique characteristics, leading to limited significance and understanding. In this paper, we address this gap by thoroughly examining the characteristics of PAEs within a practical workflow encompassing training, manufacturing, and re-sampling processes. By analyzing the links between physical adversarial attacks, we identify manufacturing and re-sampling as the primary sources of distinct attributes and particularities in PAEs. Leveraging this knowledge, we develop a comprehensive analysis and classification framework for PAEs based on their specific characteristics, covering over 100 studies on physical-world adversarial examples. Furthermore, we investigate defense strategies against PAEs and identify open challenges and opportunities for future research. We aim to provide a fresh, thorough, and systematic understanding of PAEs, thereby promoting the development of robust adversarial learning and its application in open-world scenarios to provide the community with a continuously updated list of physical world adversarial sample resources, including papers, code, \etc, within the proposed framework

en cs.CV, cs.AI
DOAJ Open Access 2022
Retórica, memoria y medicina: el Ars memorativa de Lorenz Fries

Manuel Mañas Núñez

El presente artículo analiza el Ars memorativa (1523) de Lorenz Fries, un médico interesado en la técnica de la memoria artificial como sistema per locos et imagines y que también estima que la memoria natural puede fortalecerse mediante la dieta y con remedios farmacológicos y médicos.

History of the Greco-Roman World, Greek language and literature. Latin language and literature
arXiv Open Access 2020
Multi-nucleon transfer in the interaction of 977 MeV and 1143 MeV $^{204}$Hg with $^{208}$Pb

V. V. Desai, A. Pica, W. Loveland et al.

A previous study of symmetric collisions of massive nuclei has shown that current models of multi-nucleon transfer (MNT) reactions do not adequately describe the transfer product yields. To gain further insight into this problem, we have measured the yields of MNT products in the interaction of 977 (E/A = 4.79 MeV) and 1143 MeV (E/A = 5.60 MeV) $^{204}$Hg with $^{208}$Pb. We find that the yield of multi-nucleon transfer products are similar in these two reactions and are substantially lower than those observed in the reaction of 1257 MeV (E/A = 6.16 MeV) $^{204}$Hg + $^{198}$Pt. We compare our measurements with the predictions of the GRAZING-F, di-nuclear systems (DNS) and improved quantum molecular dynamics (ImQMD) models. For the observed isotopes of the elements Au, Hg, Tl, Pb and Bi, the measured values of the MNT cross sections are orders of magnitude larger than the predicted values. Furthermore, the various models predict the formation of nuclides near the N=126 shell, which are not observed.

arXiv Open Access 2020
Real World Morphological Evolution is Feasible

Tonnes F. Nygaard, David Howard, Kyrre Glette

Evolutionary algorithms offer great promise for the automatic design of robot bodies, tailoring them to specific environments or tasks. Most research is done on simplified models or virtual robots in physics simulators, which do not capture the natural noise and richness of the real world. Very few of these virtual robots are built as physical robots, and the few that are will rarely be further improved in the actual environment they operate in, limiting the effectiveness of the automatic design process. We utilize our shape-shifting quadruped robot, which allows us to optimize the design in its real-world environment. The robot is able to change the length of its legs during operation, and is robust enough for complex experiments and tasks. We have co-evolved control and morphology in several different scenarios, and have seen that the algorithm is able to exploit the dynamic morphology solely through real-world experiments.

en cs.RO
DOAJ Open Access 2018
Women in Herodotus’ Oracles. A Look beyond the Pythia

Carmen Sánchez-Mañas

Women other than the Pythia are excluded from the consultation and reception of oracles, but they are nevertheless present in the oracular passages of Herodotus’ Histories. This paper focuses on the roles that they play in these passages, with the aim of determining the extent of their visibility. To this end, an analysis is conducted on the basis of their belonging or non-belonging to the community of male consultants or recipients of oracles. The examination shows that female presence in Herodotean oracular passages is quantitatively significant, diverse and pivotal in revealing interactions between the domestic and public domains within the communities involved in these passages.

History of the Greco-Roman World, Greek language and literature. Latin language and literature
arXiv Open Access 2018
Annotating shadows, highlights and faces: the contribution of a 'human in the loop' for digital art history

Maarten W. A. Wijntjes

While automatic computational techniques appear to reveal novel insights in digital art history, a complementary approach seems to get less attention: that of human annotation. We argue and exemplify that a 'human in the loop' can reveal insights that may be difficult to detect automatically. Specifically, we focussed on perceptual aspects within pictorial art. Using rather simple annotation tasks (e.g. delineate human lengths, indicate highlights and classify gaze direction) we could both replicate earlier findings and reveal novel insights into pictorial conventions. We found that Canaletto depicted human figures in rather accurate perspective, varied viewpoint elevation between approximately 3 and 9 meters and highly preferred light directions parallel to the projection plane. Furthermore, we found that taking the averaged images of leftward looking faces reveals a woman, and for rightward looking faces showed a male, confirming earlier accounts on lateral gender bias in pictorial art. Lastly, we confirmed and refined the well-known light-from-the-left bias. Together, the annotations, analyses and results exemplify how human annotation can contribute and complement to technical and digital art history.

en cs.CV, cs.HC

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