arXiv Open Access 2025

WorldGrow: Generating Infinite 3D World

Sikuang Li Chen Yang Jiemin Fang Taoran Yi Jia Lu +4 lainnya
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Abstrak

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.

Topik & Kata Kunci

Penulis (9)

S

Sikuang Li

C

Chen Yang

J

Jiemin Fang

T

Taoran Yi

J

Jia Lu

J

Jiazhong Cen

L

Lingxi Xie

W

Wei Shen

Q

Qi Tian

Format Sitasi

Li, S., Yang, C., Fang, J., Yi, T., Lu, J., Cen, J. et al. (2025). WorldGrow: Generating Infinite 3D World. https://arxiv.org/abs/2510.21682

Akses Cepat

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Informasi Jurnal
Tahun Terbit
2025
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓