Hasil untuk "math.AP"

Menampilkan 20 dari ~1120855 hasil · dari CrossRef, arXiv, DOAJ

JSON API
CrossRef Open Access 2017
Roșia Montană. When heritage meets social activism, politics and community identity

Alexandra Ion

“Archaeology for Whom?” A situation where this question gainsparticular importance is the case of rescue archaeology projects,especially those facing big economic projects. It is the purpose ofthis article to propose a reflective attitude towards our practice.Thus, I will focus on the case of the site of Roșia Montană (Romania).Here, the contentious topic of a proposed cyanide gold miningexploitation brought forward a series of relevant questions: what isheritage, for whom it is meaningful (and in what way), and what isthe relationship between heritage and sustainable development ofa contemporary community.

1 sitasi en
CrossRef Open Access 2017
Droping the Trowel: Three Discourses and One Creative Archaeology

José Antonio Mármol Martínez

Archaeology offers insight into the values of the contemporary world. From three separate discourses, which address different temporalities and sites, an overarching archaeological narrative has been established, which reflects the role of art and heritage in artistic destruction; education and archaeology as an educational and social tool; and materiality (in the present case, the Chinese pottery sherds in Al-Andalus) in the interpretations and acts of archaeologists. The visual values of archaeology and the role of the archaeological imagination to unify disparate archaeological practices will be explored here. The permeability of the spheres of archaeology and art allow us to explore both archaeological and artistic practices, as well as reflect on universal convictions and on the potentiality of archaeological practice to intervene in social contexts. With all this, archaeology acquires relevance insofar as it is a practice that is able to address the problems of the present day. In line with the so-called ‘creative archaeologies’, with their experimentation and creation of artistic works (in this case photographic), this paper aims to reflect on new ways to ‘see’ archaeology, which has never been more necessary.

CrossRef Open Access 2016
Watching video games. Playing with Archaeology and Prehistory

Daniel García Raso

Video games have become a mass culture phenomenon typical of the West Post-Industrial Society as well as an avant-garde narrative medium. The main focus of this paper is to explore and analyze the public image of Archaeology and Prehistory spread by video games and how we can achieve a virtual faithful image of both. Likewise, we are going to proceed to construct an archaeological outline of video games, understanding them as an element of the Contemporary Material Culture and, therefore, subject to being studied by Archaeology.

2 sitasi en

Halaman 20 dari 56043