arXiv Open Access 2025

Samila: A Generative Art Generator

Sadra Sabouri Sepand Haghighi Elena Masrour
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Abstrak

Generative art merges creativity with computation, using algorithms to produce aesthetic works. This paper introduces Samila, a Python-based generative art library that employs mathematical functions and randomness to create visually compelling compositions. The system allows users to control the generation process through random seeds, function selections, and projection modes, enabling the exploration of randomness and artistic expression. By adjusting these parameters, artists can create diverse compositions that reflect intentionality and unpredictability. We demonstrate that Samila's outputs are uniquely determined by two random generation seeds, making regeneration nearly impossible without both. Additionally, altering the point generation functions while preserving the seed produces artworks with distinct graphical characteristics, forming a visual family. Samila serves as both a creative tool for artists and an educational resource for teaching mathematical and programming concepts. It also provides a platform for research in generative design and computational aesthetics. Future developments could include AI-driven generation and aesthetic evaluation metrics to enhance creative control and accessibility.

Topik & Kata Kunci

Penulis (3)

S

Sadra Sabouri

S

Sepand Haghighi

E

Elena Masrour

Format Sitasi

Sabouri, S., Haghighi, S., Masrour, E. (2025). Samila: A Generative Art Generator. https://arxiv.org/abs/2504.04298

Akses Cepat

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Informasi Jurnal
Tahun Terbit
2025
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓