arXiv Open Access 2025

Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models

Marc Benedí San Millán Angela Dai Matthias Nießner
Lihat Sumber

Abstrak

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid meshes, leveraging strong generalized motion priors from generative video models -- as such video models contain powerful motion information covering a wide variety of human motions. From an input static 3D humanoid mesh and a text prompt describing the desired animation, we synthesize a corresponding video conditioned on a rendered image of the 3D mesh. We then employ an underlying SMPL representation to animate the corresponding 3D mesh according to the video-generated motion, based on our motion optimization. This enables a cost-effective and accessible solution to enable the synthesis of diverse and realistic 4D animations.

Topik & Kata Kunci

Penulis (3)

M

Marc Benedí San Millán

A

Angela Dai

M

Matthias Nießner

Format Sitasi

Millán, M.B.S., Dai, A., Nießner, M. (2025). Animating the Uncaptured: Humanoid Mesh Animation with Video Diffusion Models. https://arxiv.org/abs/2503.15996

Akses Cepat

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Tahun Terbit
2025
Bahasa
en
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arXiv
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Open Access ✓