Recursive Camera Painting: A Method for Real-Time Painterly Renderings of 3D Scenes
Abstrak
In this work, we present the recursive camera-painting approach to obtain painterly smudging in real-time rendering applications. We have implemented recursive camera painting as both a GPU-based ray-tracing and in a Virtual Reality game environment. Using this approach, we can obtain dynamic 3D Paintings in real-time. In a camera painting, each pixel has a separate associated camera whose parameters are computed from a corresponding image of the same size. In recursive camera painting, we use the rendered images to compute new camera parameters. When we apply this process a few times, it creates painterly images that can be viewed as real-time 3D dynamic paintings. These visual results are not surprising since multi-view techniques help to obtain painterly effects.
Topik & Kata Kunci
Penulis (4)
Ergun Akleman
Cassie Mullins
Christopher Morrison
David Oh
Akses Cepat
- Tahun Terbit
- 2023
- Bahasa
- en
- Sumber Database
- arXiv
- Akses
- Open Access ✓