arXiv Open Access 2023

Recursive Camera Painting: A Method for Real-Time Painterly Renderings of 3D Scenes

Ergun Akleman Cassie Mullins Christopher Morrison David Oh
Lihat Sumber

Abstrak

In this work, we present the recursive camera-painting approach to obtain painterly smudging in real-time rendering applications. We have implemented recursive camera painting as both a GPU-based ray-tracing and in a Virtual Reality game environment. Using this approach, we can obtain dynamic 3D Paintings in real-time. In a camera painting, each pixel has a separate associated camera whose parameters are computed from a corresponding image of the same size. In recursive camera painting, we use the rendered images to compute new camera parameters. When we apply this process a few times, it creates painterly images that can be viewed as real-time 3D dynamic paintings. These visual results are not surprising since multi-view techniques help to obtain painterly effects.

Topik & Kata Kunci

Penulis (4)

E

Ergun Akleman

C

Cassie Mullins

C

Christopher Morrison

D

David Oh

Format Sitasi

Akleman, E., Mullins, C., Morrison, C., Oh, D. (2023). Recursive Camera Painting: A Method for Real-Time Painterly Renderings of 3D Scenes. https://arxiv.org/abs/2312.12392

Akses Cepat

Lihat di Sumber
Informasi Jurnal
Tahun Terbit
2023
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓