arXiv Open Access 2023

Real-time volumetric rendering of dynamic humans

Ignacio Rocco Iurii Makarov Filippos Kokkinos David Novotny Benjamin Graham +2 lainnya
Lihat Sumber

Abstrak

We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.

Topik & Kata Kunci

Penulis (7)

I

Ignacio Rocco

I

Iurii Makarov

F

Filippos Kokkinos

D

David Novotny

B

Benjamin Graham

N

Natalia Neverova

A

Andrea Vedaldi

Format Sitasi

Rocco, I., Makarov, I., Kokkinos, F., Novotny, D., Graham, B., Neverova, N. et al. (2023). Real-time volumetric rendering of dynamic humans. https://arxiv.org/abs/2303.11898

Akses Cepat

Lihat di Sumber
Informasi Jurnal
Tahun Terbit
2023
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓