arXiv Open Access 2022

A New Approach to Line-Sphere and Line-Quadrics Intersection Detection and Computation

Vaclav Skala
Lihat Sumber

Abstrak

Line intersection with convex and un-convex polygons or polyhedron algorithms are well known as line clipping algorithms and very often used in computer graphics. Rendering of geometrical problems often leads to ray tracing techniques, when an intersection of many lines with spheres or quadrics is a critical issue due to ray-tracing algorithm complexity. A new formulation of detection and computation of the intersection of line (ray) with a quadric surface is presented, which separates geometric properties of the line and quadrics that enables pre-computation. The presented approach is especially convenient for implementation with SSE instructions or on GPU

Topik & Kata Kunci

Penulis (1)

V

Vaclav Skala

Format Sitasi

Skala, V. (2022). A New Approach to Line-Sphere and Line-Quadrics Intersection Detection and Computation. https://arxiv.org/abs/2208.04728

Akses Cepat

Lihat di Sumber
Informasi Jurnal
Tahun Terbit
2022
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓