arXiv Open Access 2022

An adaptive music generation architecture for games based on the deep learning Transformer mode

Gustavo Amaral Costa dos Santos Augusto Baffa Jean-Pierre Briot Bruno Feijó Antonio Luz Furtado
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Abstrak

This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of training examples, corresponding to his preferred musical style. The system generates various musical layers, following the standard layering strategy currently used by composers designing video game music. To adapt the music generated to the game play and to the player(s) situation, we are using an arousal-valence model of emotions, in order to control the selection of musical layers. We discuss current limitations and prospects for the future, such as collaborative and interactive control of the musical components.

Penulis (5)

G

Gustavo Amaral Costa dos Santos

A

Augusto Baffa

J

Jean-Pierre Briot

B

Bruno Feijó

A

Antonio Luz Furtado

Format Sitasi

Santos, G.A.C.d., Baffa, A., Briot, J., Feijó, B., Furtado, A.L. (2022). An adaptive music generation architecture for games based on the deep learning Transformer mode. https://arxiv.org/abs/2207.01698

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2022
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en
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arXiv
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Open Access ✓