Hasil untuk "cs.GT"

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arXiv Open Access 2026
Non-uniformly Stable Common Independent Sets

Naoyuki Kamiyama

In this paper, we consider a matroid generalization of the stable matching problem. In particular, we consider the setting where preferences may contain ties. For this generalization, we propose a polynomial-time algorithm for the problem of checking the existence of a common independent set satisfying non-uniform stability, which is a common generalization of super-stability and strong stability.

en cs.GT
arXiv Open Access 2024
Likelihood Equilibria in the Ising Game

Andrey Leonidov

A description of static equilibria in the noisy binary choice (Ising) game on complete and random graphs resulting from maximisation of the likelihood of system configurations is presented. An equivalence of such likelihood equilibria to the competitive Bayes-Nash quantal response expectation equilibria in the special case of consistent agents expectations is established. It is shown that the same likelihood equilibria are obtained by considering the system's partition function.

en cs.GT
arXiv Open Access 2022
Computing Candidate Prices in Budget-Constrained Product-Mix Auctions

Maximilian Fichtl

We study the problem of computing optimal prices for a version of the Product-Mix auction with budget constraints. In contrast to the ``standard'' Product-Mix auction, the objective is to maximize revenue instead of social welfare. We prove correctness of an algorithm proposed by Paul Klemperer and DotEcon which is sufficiently efficient in smaller markets.

en cs.GT
arXiv Open Access 2022
Infinite horizon for symetric strategy population game

Meziane Privat

To predict the behavior of a population game when time becomes very long, the process that characterizes the evolution of our game dynamics must be reversible. Known games satisfying this are 2 strategy games as well as potential games with an exponential protocol. We will try to extend the study of infinite horizons for what are called symetric strategy games.

en cs.GT, math.PR
arXiv Open Access 2022
Comparative study in fair division algorithms

Liad Nagi, Moriya Elgrabli

A comparison of four fair division algorithms performed on real data from the spliddit website. The comparison was made on the sum of agent's utilities, and the minimum utility for an agent in an allocation.

en cs.GT
arXiv Open Access 2020
Sensitivity of Wardrop Equilibria: Revisited

Mahdi Takalloo, Changhyun Kwon

For single-commodity networks, the increase of the price of anarchy is bounded by a factor of $(1+ε)^p$ from above, when the travel demand is increased by a factor of $1+ε$ and the latency functions are polynomials of degree at most $p$. We show that the same upper bound holds for multi-commodity networks and provide a lower bound as well.

en cs.GT
arXiv Open Access 2019
Developments in Multi-Agent Fair Allocation

Haris Aziz

Fairness is becoming an increasingly important concern when designing markets, allocation procedures, and computer systems. I survey some recent developments in the field of multi-agent fair allocation.

en cs.GT, cs.DS
arXiv Open Access 2018
Example of a finite game with no Berge equilibria at all

Jaroslaw Pykacz, Pawel Bytner, Piotr Frackiewicz

The problem of the existence of Berge equilibria in the sense of Zhukovskii in normal form finite games in pure and in mixed strategies is studied. The example of a three-player game that has Berge equilibrium neither in pure nor in mixed strategies is given.

en cs.GT
arXiv Open Access 2016
Random Tie-breaking with Stochastic Dominance

Reshef Meir

Consider Plurality with random tie-breaking. This paper uses standard axiomatic extensions of preferences over elements to preferences over sets (Kelly, Gardenfors, Responsiveness) to characterize all better-replies of a voter under stochastic dominance.

en cs.GT
arXiv Open Access 2015
Efficiency in Multi-objective Games

Anisse Ismaili

In a multi-objective game, each agent individually evaluates each overall action-profile on multiple objectives. I generalize the price of anarchy to multi-objective games and provide a polynomial-time algorithm to assess it. This work asserts that policies on tobacco promote a higher economic efficiency.

en cs.GT
arXiv Open Access 2015
Strategy Recovery for Stochastic Mean Payoff Games

Marcello Mamino

We prove that to find optimal positional strategies for stochastic mean payoff games when the value of every state of the game is known, in general, is as hard as solving such games tout court. This answers a question posed by Daniel Andersson and Peter Bro Miltersen.

en cs.GT
arXiv Open Access 2013
Playing cooperatively with possibly treacherous partner

Krzysztof Leśniak

We investigate an alternative concept of Nash equilibrium, m-equilibrium, which slightly resembles Harsanyi-Selten risk dominant equilibrium although it is a different notion. M-equilibria provide nontrivial solutions of normal form games as shown by comparison of the Prisoner's Dilemma with the Traveler's Dilemma. They are also resistant on the deep iterated elimination of dominated strategies.

en cs.GT
arXiv Open Access 2012
Game Dynamics and Nash Equilibria

Yannick Viossat

If a game has a unique Nash equilibrium, then this equilibrium is arguably the solution of the game from the refinement's literature point of view. However, it might be that for almost all initial conditions, all strategies in the support of this equilibrium are eliminated by the replicator dynamics and the best-reply dynamics.

en cs.GT, math.OC
arXiv Open Access 2010
Truthfulness via Proxies

Shahar Dobzinski, Hu Fu, Robert Kleinberg

This short note exhibits a truthful-in-expectation $O(\frac {\log m} {\log \log m})$-approximation mechanism for combinatorial auctions with subadditive bidders that uses polynomial communication.

en cs.GT
arXiv Open Access 2007
The Complexity of Games on Higher Order Pushdown Automata

Thierry Cachat, Igor Walukiewicz

We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the mu-calculus model checking over graphs given by n-HPDA is n-EXPTIME complete.

en cs.GT

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