Hasil untuk "Sociology"

Menampilkan 20 dari ~816258 hasil · dari arXiv, DOAJ, Semantic Scholar, CrossRef

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S2 Open Access 2018
The Sociology of Refugee Migration

D. FitzGerald, R. Arar

Theorization in the sociology of migration and the field of refugee studies has been retarded by a path-dependent division that we argue should be broken down by greater mutual engagement. Excavating the construction of the refugee category reveals how unwarranted assumptions shape contemporary disputes about the scale of refugee crises, appropriate policy responses, and suitable research tools. Empirical studies of how violence interacts with economic and other factors shaping mobility offer lessons for both fields. Adapting existing theories that may not appear immediately applicable, such as household economy approaches, helps explain refugees’ decision-making processes. At a macro level, world systems theory sheds light on the interactive policies around refugees across states of origin, mass hosting, asylum, transit, and resettlement. Finally, focusing on the integration of refugees in the Global South reveals a pattern that poses major challenges to theories of assimilation and citizenship developed in settler states of the Global North.

239 sitasi en Sociology
arXiv Open Access 2025
Large Language Models for History, Philosophy, and Sociology of Science: Interpretive Uses, Methodological Challenges, and Critical Perspectives

Arno Simons, Michael Zichert, Adrian Wüthrich

This paper explores the use of large language models (LLMs) as research tools in the history, philosophy, and sociology of science (HPSS). LLMs are remarkably effective at processing unstructured text and inferring meaning from context, offering new affordances that challenge long-standing divides between computational and interpretive methods. This raises both opportunities and challenges for HPSS, which emphasizes interpretive methodologies and understands meaning as context-dependent, ambiguous, and historically situated. We argue that HPSS is uniquely positioned not only to benefit from LLMs' capabilities but also to interrogate their epistemic assumptions and infrastructural implications. To this end, we first offer a concise primer on LLM architectures and training paradigms tailored to non-technical readers. We frame LLMs not as neutral tools but as epistemic infrastructures that encode assumptions about meaning, context, and similarity, conditioned by their training data, architecture, and patterns of use. We then examine how computational techniques enhanced by LLMs, such as structuring data, detecting patterns, and modeling dynamic processes, can be applied to support interpretive research in HPSS. Our analysis compares full-context and generative models, outlines strategies for domain and task adaptation (e.g., continued pretraining, fine-tuning, and retrieval-augmented generation), and evaluates their respective strengths and limitations for interpretive inquiry in HPSS. We conclude with four lessons for integrating LLMs into HPSS: (1) model selection involves interpretive trade-offs; (2) LLM literacy is foundational; (3) HPSS must define its own benchmarks and corpora; and (4) LLMs should enhance, not replace, interpretive methods.

en cs.CL, cs.AI
arXiv Open Access 2025
E-polis: Gamifying Sociological Surveys through Serious Games -- A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets

Alexandros Gazis, Eleftheria Katsiri

E-polis is a serious digital game designed to gamify sociological surveys studying young people's political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players' answers shape the city-game world, altering building structures based on their choices. E-polis is a serious game, not a government simulation, aiming to understand players' behaviors and opinions thus we do not train the players but rather understand them and help them visualize their choices in shaping a city's future. Also, it is noticed that no correct or incorrect answers apply. Moreover, our game utilizes a novel middleware architecture for development, diverging from typical asset prefab scene and script segregation. This article presents the data layer of our game's middleware, specifically focusing on data analysis based on respondents' gameplay answers. E-polis represents an innovative approach to gamifying sociological research, providing a unique platform for gathering and analyzing data on political opinions among youth and contributing to the broader field of serious games.

en cs.HC, cs.CY
arXiv Open Access 2025
Qualitative Research in an Era of AI: A Pragmatic Approach to Data Analysis, Workflow, and Computation

Corey M. Abramson, Tara Prendergast, Zhuofan Li et al.

Computational developments--particularly artificial intelligence--are reshaping social scientific research and raise new questions for in-depth methods such as ethnography and qualitative interviewing. Building on classic debates about computers in qualitative data analysis (QDA), we revisit possibilities and dangers in an era of automation, Large Language Model (LLM) chatbots, and 'big data.' We introduce a typology of contemporary approaches to using computers in qualitative research: streamlining workflows, scaling up projects, hybrid analytical methods, the sociology of computation, and technological rejection. Drawing from scaled team ethnographies and solo research integrating computational social science (CSS), we describe methodological choices across study lifecycles, from literature reviews through data collection, coding, text retrieval, and representation. We argue that new technologies hold potential to address longstanding methodological challenges when deployed with knowledge, purpose, and ethical commitment. Yet a pragmatic approach--moving beyond technological optimism and dismissal--is essential given rapidly changing tools that are both generative and dangerous. Computation now saturates research infrastructure, from algorithmic literature searches to scholarly metrics, making computational literacy a core methodological competence in and beyond sociology. We conclude that when used carefully and transparently, contemporary computational tools can meaningfully expand--rather than displace--the irreducible insights of qualitative research.

en cs.CY
arXiv Open Access 2025
SocioBench: Modeling Human Behavior in Sociological Surveys with Large Language Models

Jia Wang, Ziyu Zhao, Tingjuntao Ni et al.

Large language models (LLMs) show strong potential for simulating human social behaviors and interactions, yet lack large-scale, systematically constructed benchmarks for evaluating their alignment with real-world social attitudes. To bridge this gap, we introduce SocioBench-a comprehensive benchmark derived from the annually collected, standardized survey data of the International Social Survey Programme (ISSP). The benchmark aggregates over 480,000 real respondent records from more than 30 countries, spanning 10 sociological domains and over 40 demographic attributes. Our experiments indicate that LLMs achieve only 30-40% accuracy when simulating individuals in complex survey scenarios, with statistically significant differences across domains and demographic subgroups. These findings highlight several limitations of current LLMs in survey scenarios, including insufficient individual-level data coverage, inadequate scenario diversity, and missing group-level modeling.

en cs.SI, cs.CY

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