Hasil untuk "History of the Greco-Roman World"

Menampilkan 20 dari ~4034271 hasil · dari arXiv, DOAJ, Semantic Scholar, CrossRef

JSON API
arXiv Open Access 2026
Reinforcing the World's Edge: A Continual Learning Problem in the Multi-Agent-World Boundary

Dane Malenfant

Reusable decision structure survives across episodes in reinforcement learning, but this depends on how the agent--world boundary is drawn. In stationary, finite-horizon MDPs, an invariant core: the (not-necessarily contiguous) subsequences of state--action pairs shared by all successful trajectories (optionally under a simple abstraction) can be constructed. Under mild goal-conditioned assumptions, it's existence can be proven and explained by how the core captures prototypes that transfer across episodes. When the same task is embedded in a decentralized Markov game and the peer agent is folded into the world, each peer-policy update induces a new MDP; the per-episode invariant core can shrink or vanish, even with small changes to the induced world dynamics, sometimes leaving only the individual task core or just nothing. This policy-induced non-stationarity can be quantified with a variation budget over the induced kernels and rewards, linking boundary drift to loss of invariants. The view that a continual RL problem arises from instability of the agent--world boundary (rather than exogenous task switches) in decentralized MARL suggests future work on preserving, predicting, or otherwise managing boundary drift.

en cs.AI
arXiv Open Access 2026
World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry

Yuejiang Liu, Fan Feng, Lingjing Kong et al.

General-purpose world models promise scalable policy evaluation, optimization, and planning, yet achieving the required level of robustness remains challenging. Unlike policy learning, which primarily focuses on optimal actions, a world model must be reliable over a much broader range of suboptimal actions, which are often insufficiently covered by action-labeled interaction data. To address this challenge, we propose World Action Verifier (WAV), a framework that enables world models to identify their own prediction errors and self-improve. The key idea is to decompose action-conditioned state prediction into two factors -- state plausibility and action reachability -- and verify each separately. We show that these verification problems can be substantially easier than predicting future states due to two underlying asymmetries: the broader availability of action-free data and the lower dimensionality of action-relevant features. Leveraging these asymmetries, we augment a world model with (i) a diverse subgoal generator obtained from video corpora and (ii) a sparse inverse model that infers actions from a subset of state features. By enforcing cycle consistency among generated subgoals, inferred actions, and forward rollouts, WAV provides an effective verification mechanism in under-explored regimes, where existing methods typically fail. Across nine tasks spanning MiniGrid, RoboMimic, and ManiSkill, our method achieves 2x higher sample efficiency while improving downstream policy performance by 18%.

en cs.LG, cs.AI
arXiv Open Access 2026
Advancing Open-source World Models

Robbyant Team, Zelin Gao, Qiuyu Wang et al.

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.

en cs.CV
arXiv Open Access 2026
WorldBench: Disambiguating Physics for Diagnostic Evaluation of World Models

Rishi Upadhyay, Howard Zhang, Jim Solomon et al.

Recent advances in generative foundational models, often termed "world models," have propelled interest in applying them to critical tasks like robotic planning and autonomous system training. For reliable deployment, these models must exhibit high physical fidelity, accurately simulating real-world dynamics. Existing physics-based video benchmarks, however, suffer from entanglement, where a single test simultaneously evaluates multiple physical laws and concepts, fundamentally limiting their diagnostic capability. We introduce WorldBench, a novel video-based benchmark specifically designed for concept-specific, disentangled evaluation, allowing us to rigorously isolate and assess understanding of a single physical concept or law at a time. To make WorldBench comprehensive, we design benchmarks at two different levels: 1) an evaluation of intuitive physical understanding with concepts such as object permanence or scale/perspective, and 2) an evaluation of low-level physical constants and material properties such as friction coefficients or fluid viscosity. When SOTA video-based world models are evaluated on WorldBench, we find specific patterns of failure in particular physics concepts, with all tested models lacking the physical consistency required to generate reliable real-world interactions. Through its concept-specific evaluation, WorldBench offers a more nuanced and scalable framework for rigorously evaluating the physical reasoning capabilities of video generation and world models, paving the way for more robust and generalizable world-model-driven learning.

en cs.CV
S2 Open Access 2026
Fiction and Education in the Roman World

Jacqueline Arthur-Montagne

What was fiction in the Roman world – and how did ancient readers learn to make sense of it? This book redefines ancient fiction not as a genre but as a sociocultural practice, governed by the institutions of Greco-Roman education. Drawing on modern fiction theory, it uncovers how fables, epic, and rhetorical training cultivated “fiction competence” in readers from childhood through advanced studies. But it also reveals how the ancient novels – including Greek romance, fictional biography, and the fragmentary novels – subverted the very rules of fiction pedagogy they inherited. Through incisive close readings of a wide array of canonical and paraliterary texts, this book reframes the classical curriculum as the engine of literary imagination in antiquity. For classicists, literary theorists, and anyone interested in ancient education, it offers a provocative reassessment of fiction's place in cultural history – and of how readers learned to believe, disbelieve, and decode narrative meaning.

arXiv Open Access 2025
From Masks to Worlds: A Hitchhiker's Guide to World Models

Jinbin Bai, Yu Lei, Hecong Wu et al.

This is not a typical survey of world models; it is a guide for those who want to build worlds. We do not aim to catalog every paper that has ever mentioned a ``world model". Instead, we follow one clear road: from early masked models that unified representation learning across modalities, to unified architectures that share a single paradigm, then to interactive generative models that close the action-perception loop, and finally to memory-augmented systems that sustain consistent worlds over time. We bypass loosely related branches to focus on the core: the generative heart, the interactive loop, and the memory system. We show that this is the most promising path towards true world models.

en cs.LG
arXiv Open Access 2025
Improving World Models using Deep Supervision with Linear Probes

Andrii Zahorodnii

Developing effective world models is crucial for creating artificial agents that can reason about and navigate complex environments. In this paper, we investigate a deep supervision technique for encouraging the development of a world model in a network trained end-to-end to predict the next observation. While deep supervision has been widely applied for task-specific learning, our focus is on improving the world models. Using an experimental environment based on the Flappy Bird game, where the agent receives only LIDAR measurements as observations, we explore the effect of adding a linear probe component to the network's loss function. This additional term encourages the network to encode a subset of the true underlying world features into its hidden state. Our experiments demonstrate that this supervision technique improves both training and test performance, enhances training stability, and results in more easily decodable world features -- even for those world features which were not included in the training. Furthermore, we observe a reduced distribution drift in networks trained with the linear probe, particularly during high-variability phases of the game (flying between successive pipe encounters). Including the world features loss component roughly corresponded to doubling the model size, suggesting that the linear probe technique is particularly beneficial in compute-limited settings or when aiming to achieve the best performance with smaller models. These findings contribute to our understanding of how to develop more robust and sophisticated world models in artificial agents, paving the way for further advancements in this field.

en cs.AI, cs.LG
arXiv Open Access 2025
Revisiting the Othello World Model Hypothesis

Yifei Yuan, Anders Søgaard

Li et al. (2023) used the Othello board game as a test case for the ability of GPT-2 to induce world models, and were followed up by Nanda et al. (2023b). We briefly discuss the original experiments, expanding them to include more language models with more comprehensive probing. Specifically, we analyze sequences of Othello board states and train the model to predict the next move based on previous moves. We evaluate seven language models (GPT-2, T5, Bart, Flan-T5, Mistral, LLaMA-2, and Qwen2.5) on the Othello task and conclude that these models not only learn to play Othello, but also induce the Othello board layout. We find that all models achieve up to 99% accuracy in unsupervised grounding and exhibit high similarity in the board features they learned. This provides considerably stronger evidence for the Othello World Model Hypothesis than previous works.

en cs.CL
arXiv Open Access 2025
Simulating the Visual World with Artificial Intelligence: A Roadmap

Jingtong Yue, Ziqi Huang, Zhaoxi Chen et al.

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence of video foundation models that function not only as visual generators but also as implicit world models, models that simulate the physical dynamics, agent-environment interactions, and task planning that govern real or imagined worlds. This survey provides a systematic overview of this evolution, conceptualizing modern video foundation models as the combination of two core components: an implicit world model and a video renderer. The world model encodes structured knowledge about the world, including physical laws, interaction dynamics, and agent behavior. It serves as a latent simulation engine that enables coherent visual reasoning, long-term temporal consistency, and goal-driven planning. The video renderer transforms this latent simulation into realistic visual observations, effectively producing videos as a "window" into the simulated world. We trace the progression of video generation through four generations, in which the core capabilities advance step by step, ultimately culminating in a world model, built upon a video generation model, that embodies intrinsic physical plausibility, real-time multimodal interaction, and planning capabilities spanning multiple spatiotemporal scales. For each generation, we define its core characteristics, highlight representative works, and examine their application domains such as robotics, autonomous driving, and interactive gaming. Finally, we discuss open challenges and design principles for next-generation world models, including the role of agent intelligence in shaping and evaluating these systems. An up-to-date list of related works is maintained at this link.

en cs.AI, cs.CV
arXiv Open Access 2025
Web World Models

Jichen Feng, Yifan Zhang, Chenggong Zhang et al.

Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully generative world models aim for unlimited environments at the expense of controllability and practical engineering. In this work, we introduce the Web World Model (WWM), a middle ground where world state and ``physics'' are implemented in ordinary web code to ensure logical consistency, while large language models generate context, narratives, and high-level decisions on top of this structured latent state. We build a suite of WWMs on a realistic web stack, including an infinite travel atlas grounded in real geography, fictional galaxy explorers, web-scale encyclopedic and narrative worlds, and simulation- and game-like environments. Across these systems, we identify practical design principles for WWMs: separating code-defined rules from model-driven imagination, representing latent state as typed web interfaces, and utilizing deterministic generation to achieve unlimited but structured exploration. Our results suggest that web stacks themselves can serve as a scalable substrate for world models, enabling controllable yet open-ended environments. Project Page: https://github.com/Princeton-AI2-Lab/Web-World-Models.

en cs.AI, cs.CL
arXiv Open Access 2025
The long-term solar variability, as reconstructed from historical sources: Several case studies in the 17th -- 18th centuries

Hisashi Hayakawa

On a centennial timescale, solar activity was quantified based on records of instrumental sunspot observations. This article briefly discusses several aspects of the recent archival investigations of historical sunspot records in the 17th to 18th centuries. This article also reviews the recent updates for the active day fraction and positions of the reported sunspot groups of the Maunder Minimum to show their significance within the observational history. These archival investigations serve as base datasets for reconstructing solar activity.

en astro-ph.SR, physics.hist-ph
DOAJ Open Access 2025
El desarrollo metonímico y metafórico del griego ΜΗΡΌΣ1

Iván Andrés-Alba

El presente trabajo analiza el desarrollo semántico del término griego μηρός ‘muslo’ desde su étimo indoeuropeo *mē(m)s- ‘carne’. Para ello, tras precisar brevemente su referente anatómico en el texto homérico y presentar la raíz y su problemática, se analizarán los procesos cognitivos-asociativos involucrados, con el objetivo de demostrar que, además de la metonimia «carnoso» → «parte carnosa», también ha operado una metáfora basada en la analogía entre el muslo animal y el muslo humano.

History of the Greco-Roman World, Greek language and literature. Latin language and literature
S2 Open Access 2024
Methodology for Analysis of Ancient Sources as a Sample for V.O. Kluchevsky in the Creation of the Scientific History of Russia

V. Dementyeva

The article is devoted to references to ancient history in the scientific works and university lectures of V.O. Klyuchevsky when he considered issues of a source study. Noted is the use of V.O. Klyuchevsky's experience in comparing texts accumulated by specialists in ancient history as he points out significant differences in the source base of Greco-Roman and Russian history. The main rules (techniques) for working with ancient sources identified by Klyuchevsky were restoration and interpretation of the ancient text, determination of the author's point of view, interpretation of the meaning inherent in the text. He noted that historical criticism acquired a masterful skill precisely in the analysis of the works of ancient authors. The main difference between the sources on the medieval history of Rus' and the ancient narrative tradition is according to V.O. Klyuchevsky that the written monuments of the ancient world, on which historical criticism developed its techniques, are all marked by individuality, are works of personal creativity, while the sources on Russian history before the 17th century are “impersonal works of writing”, that is, chronicles and acts. The author of the article comes to the conclusion that the model for Klyuchevsky's development of source study techniques for studying medieval Russian texts was the methods of working with ancient Greek and Roman sources, methods of their criticism and interpretation, as they had developed by the second half of the 19th century. When creating the scientific history of Russia, V.O. Klyuchevsky relied not only on the works of his predecessors in Russian history, but also on the methodology of studying general, especially ancient history.

arXiv Open Access 2024
Pandora: Towards General World Model with Natural Language Actions and Video States

Jiannan Xiang, Guangyi Liu, Yi Gu et al.

World models simulate future states of the world in response to different actions. They facilitate interactive content creation and provides a foundation for grounded, long-horizon reasoning. Current foundation models do not fully meet the capabilities of general world models: large language models (LLMs) are constrained by their reliance on language modality and their limited understanding of the physical world, while video models lack interactive action control over the world simulations. This paper makes a step towards building a general world model by introducing Pandora, a hybrid autoregressive-diffusion model that simulates world states by generating videos and allows real-time control with free-text actions. Pandora achieves domain generality, video consistency, and controllability through large-scale pretraining and instruction tuning. Crucially, Pandora bypasses the cost of training-from-scratch by integrating a pretrained LLM (7B) and a pretrained video model, requiring only additional lightweight finetuning. We illustrate extensive outputs by Pandora across diverse domains (indoor/outdoor, natural/urban, human/robot, 2D/3D, etc.). The results indicate great potential of building stronger general world models with larger-scale training.

en cs.CV, cs.AI
arXiv Open Access 2024
WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens

Xiaofeng Wang, Zheng Zhu, Guan Huang et al.

World models play a crucial role in understanding and predicting the dynamics of the world, which is essential for video generation. However, existing world models are confined to specific scenarios such as gaming or driving, limiting their ability to capture the complexity of general world dynamic environments. Therefore, we introduce WorldDreamer, a pioneering world model to foster a comprehensive comprehension of general world physics and motions, which significantly enhances the capabilities of video generation. Drawing inspiration from the success of large language models, WorldDreamer frames world modeling as an unsupervised visual sequence modeling challenge. This is achieved by mapping visual inputs to discrete tokens and predicting the masked ones. During this process, we incorporate multi-modal prompts to facilitate interaction within the world model. Our experiments show that WorldDreamer excels in generating videos across different scenarios, including natural scenes and driving environments. WorldDreamer showcases versatility in executing tasks such as text-to-video conversion, image-tovideo synthesis, and video editing. These results underscore WorldDreamer's effectiveness in capturing dynamic elements within diverse general world environments.

en cs.CV
arXiv Open Access 2024
Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond

Zheng Zhu, Xiaofeng Wang, Wangbo Zhao et al.

General world models represent a crucial pathway toward achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications ranging from virtual environments to decision-making systems. Recently, the emergence of the Sora model has attained significant attention due to its remarkable simulation capabilities, which exhibits an incipient comprehension of physical laws. In this survey, we embark on a comprehensive exploration of the latest advancements in world models. Our analysis navigates through the forefront of generative methodologies in video generation, where world models stand as pivotal constructs facilitating the synthesis of highly realistic visual content. Additionally, we scrutinize the burgeoning field of autonomous-driving world models, meticulously delineating their indispensable role in reshaping transportation and urban mobility. Furthermore, we delve into the intricacies inherent in world models deployed within autonomous agents, shedding light on their profound significance in enabling intelligent interactions within dynamic environmental contexts. At last, we examine challenges and limitations of world models, and discuss their potential future directions. We hope this survey can serve as a foundational reference for the research community and inspire continued innovation. This survey will be regularly updated at: https://github.com/GigaAI-research/General-World-Models-Survey.

en cs.CV
S2 Open Access 2024
Darazya at El Alamein: a Greco-Roman settlement against the backdrop of an important Second World War battle

Rafał Czerner, G. Bąkowska-Czerner, Piotr Zambrzycki et al.

Ancient geographers and travellers of the early nineteenth and twentieth centuries described localities on the northern coast of Egypt, including the Hellenistic-Roman town ruins known today as Darazya. Impressive Second World War structures are also scattered there. Research initiated in 2021 will broaden insights into the history of the region.

S2 Open Access 2024
A Cultural History of Mathematics In Antiquity

A Cultural History of Mathematicsin Antiquity covers the period from 3000 BCE to 500 CE, exploring the great richness and diversity of mathematical thought and activity across the ancient world. Our modern notion of mathematics – and the word itself – was established by Greco-Roman culture. However, sophisticated forms of what we should call mathematics – number systems, ways of measurement, notation, and formulae – were developed millennia earlier by scribes in ancient Egypt, Mesopotamia, and Iraq. Mathematics proved just as invaluable in trade, taxation, astronomy, engineering, war, and agriculture in antiquity as it does now. The six volume set of the Cultural History of Mathematics explores the value and impact of mathematics in human culture from antiquity to the present. The themes covered in each volume are everyday numeracy; practice and profession; inventing mathematics; mathematics and worldviews; describing and understanding the world; mathematics and technological change; representing mathematics.

arXiv Open Access 2023
Structured World Models from Human Videos

Russell Mendonca, Shikhar Bahl, Deepak Pathak

We tackle the problem of learning complex, general behaviors directly in the real world. We propose an approach for robots to efficiently learn manipulation skills using only a handful of real-world interaction trajectories from many different settings. Inspired by the success of learning from large-scale datasets in the fields of computer vision and natural language, our belief is that in order to efficiently learn, a robot must be able to leverage internet-scale, human video data. Humans interact with the world in many interesting ways, which can allow a robot to not only build an understanding of useful actions and affordances but also how these actions affect the world for manipulation. Our approach builds a structured, human-centric action space grounded in visual affordances learned from human videos. Further, we train a world model on human videos and fine-tune on a small amount of robot interaction data without any task supervision. We show that this approach of affordance-space world models enables different robots to learn various manipulation skills in complex settings, in under 30 minutes of interaction. Videos can be found at https://human-world-model.github.io

en cs.RO, cs.AI
DOAJ Open Access 2022
Ricordo di Giovanni Cerri

Lomiento, Liana

An obituary of Giovanni Cerri (1 October 1940-5 September 2021).

Greek language and literature. Latin language and literature, History of the Greco-Roman World

Halaman 3 dari 201714