Hiu-Shan Rachel Tsui
Hasil untuk "Drawing. Design. Illustration"
Menampilkan 20 dari ~2736348 hasil · dari CrossRef, DOAJ, Semantic Scholar
Luis Agustín-Hernández, Aurelio Vallespín-Muniesa, Marta Quintilla-Castán
Guillem Sagrera es un arquitecto esencial durante el siglo XV en la Corona de Aragón. Es conocida su participación en la Catedral de Mallorca, primero como aprendiz en el Pórtico del Mirador, desde 1397 y posteriormente como maestro. También se le encargó la construcción de la Lonja de Mallorca, iniciada en 1426. En ese intervalo está documentada su residencia en Perpignan, al menos desde 1410, pero existen ciertas incógnitas sobre las obras en las que pudo participar en el Rosellón durante este periodo, como su intervención en la Lonja del Mar, de Perpignan o la cronología en las obras de la sala capitular de Sant Jean Baptiste. Este periodo, influyó y modificó la forma de concebir el trazado geométrico de la estructura en sus edificios. Este estudio tiene como objetivo de- terminar dos aspectos: 1. A través de los paralelismos en su escultura, determinar las obras que pudo realizar en este periodo en el Rosellón. 2. Confirmada su participación en la Sala capitular de Sant Jean Baptiste, realizar un profundo análisis gráfico, modelando el espacio arquitectónico, donde comprobar la experimentación estructural y geométrica que realiza, observando cómo se produce un cambio del trazado gótico meridional, eliminando capiteles y mensulas, a un trazado más libre con un dominio del trazado geométrico por encima de los cánones y como esto se plasmará en dos de sus obras posteriores la Lonja de los Mercaderes en Palma y la Sala dei Baroni, en Castell Nuovo de Napoli.
Kaja Mjelstad
Denne artikkelen undersøker lek som motiv i et utvalg Fantorangen-sanger, og drøfter hvordan leken kan åpne for barns aktørskap. Analysen omfatter fire sanger fra 2010 til 2018 og viser hvordan språklek, rollelek og bevegelseslek brukes til å skape fellesskap og invitere barn til deltakelse. Artikkelen bygger på teoretiske perspektiver om lekens egenverdi, barns kultur og aktørskap. Analysene viser at sangene ikke bare fungerer som kultur for barn, men også kan legge grunnlag for kultur av barn. Med utgangspunkt i analysene argumenterer artikkelen for at Fantorangen-sangene kan utfordre og utvide et tradisjonspreget sangrepertoar i barnehagen.
Marcelo Báez Meza
El artículo analiza la película La invención de las especies (2024) de Tania Hermida, explorando su relación con la literatura, la ciencia, la tecnología y la historia en el contexto de las Islas Galápagos. El objetivo central es examinar cómo la cineasta reinterpreta el archipiélago a través de una narrativa audiovisual que combina ficción, autobiografía y referencias intertextuales, creando un nuevo discurso sobre la identidad y la memoria cultural. La película se presenta como una “enciclomedia” que integra saberes diversos, desde la teoría de la evolución hasta la poesía ecuatoriana, utilizando un enfoque lúdico y documental. Se destaca la reutilización de materiales históricos y literarios, así como la importancia de la tecnología y la ciencia en la trama. La conclusión subraya que Hermida reinventa las Galápagos como un espacio audiovisual, contribuyendo a la tradición cinematográfica ecuatoriana y ofreciendo una visión fundacional del archipiélago en el cine.
Daniel Elkin , Andrea Navarrete , Gerhard Bruyns et al.
The desire to live vicariously, mirroring behavioural conditions external to one’s own home, gives each home multiple lives in a hyper-functional world. Technology’s fusion with the home produces two outcomes. First, the ability to capture comprehensive, three-dimensional records of a home’s physical conditions and traces using light detection and ranging (LiDAR) data, connects functional layout more concretely to behavioural scripts. Second, virtual mirroring converts transferable information about the home from generalities to hyper-specific singularities. A home’s digital twin can contribute to archives of domestic conditions disseminated as assets for access, download, and manipulation in other media. Behavioural simulation and gaming can simulate exact domestic conditions from throughout the world, rather than interpreted approximations. This paper draws on projects developing digital twins of homes in several locations in Hong Kong. Researchers are using 3D scanning technology to record homes in public housing flats and in the stilt house architecture of Tai O Village. The paper discusses technology and workflows employed, theorizing the technological and social impacts of domestic digital twins in data archives. The paper uses graphic precedents to demonstrate archiving protocols and speculate on influences the post-digital turn will have on domestic environments and behaviour.
Lizbeth Bravo, Catalina Rufs, Daniela Moyano
In this article, we address data visualization as a political artifact in light of the work of the Observatory of Data and Statistics on Gender and Intersectionalities (ODEGI). We show how a feminist approach explores political dimensions in data and turns data visualization into a tool of subversion and resistance against the systems of oppression, in an unequal society like the Chilean. The reflections in this article seek to create dialogue around the question of how data visualization can be transformed into a tool of non-oppression and liberation, from a feminist approach. In line with this, the first part of the article provides a brief contextualization of the political and ethical attributes of data visualization. Then, we reflect on a framework that allows us to understand it as a feminist tool. We will finally delve into the ODEGI case and our use of data visualization to contribute to the fight against patriarchy and other systems of oppression, giving concrete examples of the categories of analysis we use in our design and decision processes.
Kang Wu, Xiao-Ming Fu, Renjie Chen et al.
Abstract Visual arts refer to art experienced primarily through vision. 3D visual optical art is one of them. Artists use their rich imagination and experience to combine light and objects to give viewers an unforgettable visual experience. However, the design process involves much trial and error; therefore, it is often very time-consuming. This has prompted many researchers to focus on proposing various algorithms to simplify the complicated design processes and help artists quickly realize the arts in their minds. To help computer graphics researchers interested in creating 3D visual optical art, we first classify and review relevant studies, then extract a general framework for solving 3D visual optical art design problems, and finally propose possible directions for future research.
Hokyoung Ryu, Jieun Kim
Interdisciplinary programmes have become common in universities and research groups’ curricula. This study conducted a network analysis on a Korean university’s undergraduate curriculum and used several visualisation tools to assess keywords across courses and departments, revealing epistemological distances between the courses/departments and their concepts of study. This data-driven methodology defined the characteristics of close or neighbouring departments, making it possible to implement narrow interdisciplinarity through common subjects within the courses. Interestingly, a further projected network could determine the implicit relations between departments that are not considered close, which would make it possible to implement a wide interdisciplinary curriculum. The data-driven network analysis conducted in this study contributes to searching for new programmes for specific levels of interdisciplinarity on an empirical basis.
Anna Brullas
<span id="docs-internal-guid-9caa59f9-7fff-5813-72d8-d3b3941262de">Perfil sobre la ilustradora Anna Brullas</span>
Giuseppe Amoruso
Il 15 aprile 2019, tutto il mondo si ritrovò raccolto, come accade poche volte e per lunghi e interminabili istanti, attorno alle immagini che venivano trasmesse da Parigi: la cattedrale di Notre-Dame de Paris, nella sua solida e immutabile apparenza, era avvolta inesorabilmente dal fuoco che a poco a poco causava il crollo della iconica guglia, del tetto e delle volte in pietra calcarea (continua a leggere).
Nora Coiticher
X-Ray Architecture. Colomina, Beatriz. Zurich, Suiza: Lars Müller Publishers, 2019, 200 páginas. Idioma: inglés.
Eleder Piñeiro Aguiar, Juan José Lorenzo Castiñeiras
En este texto de carácter teórico e interpretativo desarrollamos una triangulación entre un arte político y la conceptualización decolonial en torno al racismo y al pensamiento fronterizo. Para ello analizamos las obras de varios autores que han venido trabajando la otredad y los ponemos en debate con una crítica a la modernidad capitalista eurocéntrica. Como eje vertebrador tenemos el diálogo intercultural, la práctica de viaje, los usos tecnológicos de la vigilancia y del control y las relaciones de poder hacia poblaciones subalternizadas. Lo que queremos destacar es la importancia de lo que denominamos schock colonial como configurador de propuestas “otras” para entender la línea de lo humano.
Wanjun Chu, Wiktoria Glad, Renee Wever
Over the past decade, the field of design for sustainable behaviour (DfSB) has gained a growing amount of research interest. However, as the field evolves, new challenges also arise. A suitable unit of analysis is needed to contextualize users’ behaviour issues in a broader socio-cultural and long-term perspective. This paper explores the use of activity theory (AT) as a potential lens for guiding empirical analysis and design exploration in DfSB. By employing a meta-synthesis approach, we systematically search and synthesize existing studies that adopted AT in design for sustainability. Key findings show that AT’s principles and theoretical implications are especially useful for helping design researchers frame and address DfSB challenges. We argue that by taking activity as the unit of analysis, the AT lens can enable researchers to incorporate users’ dynamic, multi-level and complex activity systems into DfSB considerations.
Sanem ODABAŞI
This paper examines the exhibition of “The Value of Good Design” held by The Museum of Modern Art in New York City. The author analyzes the features of this exhibition through design discourses she conducted in the 2019 spring term within the “Discourses in Design” course at The New School. The object of this paper is to reveal the relation between the core texts in the theory of design and objects from this exhibition. Rather than looking at the curation, this paper aims to discuss the relationship between theory and practice of design by using this exhibition as a medium. The exhibition’s concept of good design and its historical narration has the capacity of rethinking our habitat and raising questions towards our material world. In this paper, it is shown that interpretation of analyzing design objects can be a means of understanding design concepts by adopting inquiry-based learning as one of the pedagogical approaches. As a result, this paper discusses that design will develop as we find the context from our lives and then to apply to the process of learning design theory, or vice versa. It is presented in this paper as a proposal to display this connection in exhibitions by correlating with living spaces.
Dorian Wiszniewski, Chris French
Read online at: https://drawingon.org/Issue-03-IN-Introduction
Pedro Alpera
En este artículo veremos el proceso creativo en la animación y los diferentes sistemas de trabajo o herramientas que tenemos a la hora de afrontarlo en función de cada proyecto y de las características propias de un medio en que el tiempo es parte fundamental del mismo.
Stephanie Carlisle
Data literacy—the ability to generate, understand, and use data—is a central challenge of design education in the twenty-first century. It is vital to the development of an informed and empowered citizenry, as it provides a strong foundation for analysis and critical thinking in a post-truth era. Data literacy is also essential for critical design practice. Increasingly, architectural design and research are supported by an ever-growing availability and diversity of data sources—from urban analytics and block-level demographic surveys to the high-resolution stream of data from weather stations, microclimate sensor deployments, energy models, cost estimates, and parametric operations within design software. As the broad relevance of data-informed design has become abundantly clear, the fundamental means and methods of critically working with data— both big data and little data alike—have received far less attention than visual scripting languages and software plugs-ins. Architecture is not the only industry grappling with the challenges and potential of fully embracing data analysis as essential to critical practice and the corresponding need to broadly increase data literacy. The business community has recognized the potential of using data to inform decision-making and has pioneered easy-to-use tools to help analyze and visualize complex datasets—tools that architects can adopt to iteratively interrogate data and perform complex analysis without having to learn scripting languages or write code. The term business intelligence was first introduced in the 1958 paper “A Business Intelligence System,” published by computer scientist H.P. Luhn. Even in the 1950s, Luhn foresaw the power that real-time data analysis and data mining could play in supporting business decisions. As the corporate world invested heavily in data analytics in the following decades, along with the broad rise of computing services, executives became accustomed to having pertinent information at their fingertips that was clear, trustworthy, and capable of being manipulated to answer Centre in Prince George, British Columbia, couples an innovative structural system— feasible for buildings up to thirty stories tall—with the aesthetic qualities of exposed wood surfaces (124–133). Lastly, the LCT One office tower in Dornbirn, Austria, by Architekten Hermann Kaufmann skillfully demonstrates a highly optimized approach for combining wood and concrete into detailed prefabricated building components, resulting in an outstanding example of contemporary craftsmanship (142–151). Each case study is thoroughly documented with the expected photographs, floor plans, sections, and a detailed written description. What stands out, though, are the numerous construction photos as well as the many drawings and diagrams that have been specially prepared for this book employing a consistent graphic style. The axonometric illustrations, in particular, offer a successful visual account of various concepts including connection details, component prefabrication, and on-site construction sequences. Many of the large-scale wall sections, however, remain somewhat diagrammatic. For the expert with a keen interest in understanding the details of how buildings go together, it would have been helpful if these drawings provided more information. The book concludes with a final overview profiling several new high-rise projects that are either under construction, on the boards and ready to be constructed, or are ambitious concepts that propose towers up to eighty stories tall—providing a vision of what is to come. As wood construction continues to reach new heights, Tall Wood Buildings presents a collection of concepts and projects that allow readers to advance their understanding of how new mass timber technologies will facilitate the future. Green and Taggart’s publication is notable for its comprehensive introduction to this emerging tectonic strategy, featuring a carefully selected cross section of built examples from around the globe and many clearly presented technical details. Its contributions will help usher in a progressive new approach for constructing safe and environmentally sustainable tall buildings. The recent acquisition of MGA | Michael Green Architecture by Katerra, one of the largest commercial residential construction firms in the country, signals a significant endorsement of these efforts. Backed by a capital investment of over one billion dollars so far, Katerra’s objectives—to reduce cost, build faster, and increase quality by using mass timber construction—promise to disrupt conventional building processes going forward.
S. Kirk
David Dal Castello
Lugares de mal vivir: Una historia cultural de los prostíbulos de Buenos Aires, 1875-1936 CarideBartrons, Horacio. Buenos Aires, Argentina: Editorial IAA-FADU-UBA, 2017, 273 páginas.
Eduardo Fabio Henríquez Mendoza
El término productores informales, utilizado en esta investigación, denomina a personas sin estudios formales en cinematografía ni artes escénicas, de oficio informal o mano de obra no cualificada, que comercializan sus narrativas audiovisuales en formato DVD en los circuitos del comercio informal. Este trabajo estudia cómo los ciudadanos de Santo Domingo de los Colorados (Ecuador), perciben las representaciones audiovisuales de estos productores. Mediante grupos de discusión, se analizaron los contenidos de las narrativas de dos productoras informales de la ciudad. El resultado de la investigación muestra que la clase social media baja es la mayor audiencia de estas producciones ya que se identifican con la historia y los espacios representados en estas narrativas. Mientras que, para las audiencias de las clases con mayor adquisición económica, muchas veces, perciben a estas producciones como representaciones negativas, considerando que las historias exaltan los actos delictivos ocurridos en la ciudad. Abstract: In this investigation, the terminology informal filmmaker is used to refer to people without formal studies on cinematography or the arts, with informal job or unskilled labor, who sells their audiovisual narratives in DVD format using the informal commercial circuit. This article studied how the citizens of Santo Domingo de los Colorados (Ecuador), perceive the audio visual representations of this kind of filmmakers. Using the focus groups, the argument of the narrations of two informal filmmakers from this city was analyzed. The result of this research shows that the lower social class is the largest audience of these productions due to they identify with the argument and the spaces represented in these narratives. Keywords: anthropology; representation methodology; production; audiovisual;
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