Luke M Gessel, S. Fields, C. Collins et al.
Hasil untuk "Sports"
Menampilkan 20 dari ~1169284 hasil · dari CrossRef, DOAJ, arXiv, Semantic Scholar
Jennifer Fredricks, J. Eccles
Yong Jiang, Beier Zhang, Hongbo Zhao et al.
ObjectiveTo explore the mechanism of trait mindfulness's influence on college students' rumination and to analyze the chain mediating role of exercise behavior and optimistic intelligence quotient.MethodsA questionnaire survey was conducted on 1983 Chinese university students (mean age of subjects 19.10 ± 1.07 years) using the Trait mindfulness Scale, the Rumination Scale, the Physical Exercise Rating Scale, and the Optimization Scale. Among them, 996 were male and 987 were female university students.ResultsThe direct effect value of trait mindfulness on college students' rumination was −0.013, the effect values of exercise behavior and music quotient in the relationship between trait mindfulness and college students' rumination were −0.005 and −0.003, respectively, and the chain mediation effect of exercise behavior and music quotient was significant with an effect value of −0.093.Conclusions(1) trait mindfulness significantly and positively predicts exercise behavior and music quotient, and significantly and negatively predicts rumination among college students; (2) trait mindfulness has significant direct and indirect effects on rumination among college students. trait mindfulness can significantly predict rumination through the independent mediating effect of exercise behavior and music quotient, and can also significantly predict rumination through the chain mediating effect of exercise behavior and music quotient.
Baazi Ahmed , Atallah Ahmed, Guezgouz Mohamed
The study aimed to analyze some teaching practices in the physical education and sports lesson for group and individual sports, the researcher has used the descriptive analytical comparative method by direct and recorded classroom observation and the research community consists of secondary education teachers as well as secondary education students, where the study community consists of 70 teachers distributed to 31 secondary schools and students from the state of Tismsilet, the study sample was chosen in the intentional way due to the facilities available by the administration, where it consisted of 6 teachers distributed to 3 secondary schools and 210 students., After the statistical treatment, the results were as follows : - The pattern of verbal interaction prevailing in the physical education and sports lesson for individual sports between the teacher and the student is the direct pattern. - The interactive pattern prevailing in the physical education and sports lesson for group sports between the teacher and the student is the indirect pattern.
Zhenlei Chen, Tianshu Zhao, Youqing Shen et al.
Abstract This study explores the relationship between shoulder proprioception and landing point accuracy in Chinese elite table tennis athletes, particularly under fatigue conditions. A total of 19 male athletes participated, with their shoulder proprioception tested using an ISOMED 2000 isokinetic muscle tester. The tester measured proprioception acuity in both pre-fatigue and post-fatigue conditions, alongside performance in a hitting task assessed with a high-speed serve machine. Results indicated a significant correlation between proprioception and stroke performance, especially in internal and external rotation directions (p < 0.01). After fatigue, proprioception in both the racket-holding and non-racket-holding hands significantly decreased in internal and external rotations (p < 0.01 for both hands), with no significant change in vertical extension (VE). Additionally, the performance of the hitting task after fatigue significantly declined in the racket-holding hand (p < 0.01). These findings suggest that shoulder proprioception plays a crucial role in stroke accuracy and fatigue recovery, providing valuable insights for training, rehabilitation, and performance optimization in table tennis.
Kazuhiro Yamada, Li Yin, Qingrui Hu et al.
Multi-object tracking, player identification, and pose estimation are fundamental components of sports analytics, essential for analyzing player movements, performance, and tactical strategies. However, existing datasets and methodologies primarily target mainstream team sports such as soccer and conventional 5-on-5 basketball, often overlooking scenarios involving fixed-camera setups commonly used at amateur levels, less mainstream sports, or datasets that explicitly incorporate pose annotations. In this paper, we propose the TrackID3x3 dataset, the first publicly available comprehensive dataset specifically designed for multi-player tracking, player identification, and pose estimation in 3x3 basketball scenarios. The dataset comprises three distinct subsets (Indoor fixed-camera, Outdoor fixed-camera, and Drone camera footage), capturing diverse full-court camera perspectives and environments. We also introduce the Track-ID task, a simplified variant of the game state reconstruction task that excludes field detection and focuses exclusively on fixed-camera scenarios. To evaluate performance, we propose a baseline algorithm called Track-ID algorithm, tailored to assess tracking and identification quality. Furthermore, our benchmark experiments, utilizing recent multi-object tracking algorithms (e.g., BoT-SORT-ReID) and top-down pose estimation methods (HRNet, RTMPose, and SwinPose), demonstrate robust results and highlight remaining challenges. Our dataset and evaluation benchmarks provide a solid foundation for advancing automated analytics in 3x3 basketball. Dataset and code will be available at https://github.com/open-starlab/TrackID3x3.
Katarzyna Wiejak, Katarzyna Schok, Jakub Jasek
Introduction: Autoimmune pancreatitis is a type of chronic autoimmune inflammation that can be divided into two types. Type 1 is a clinical manifestation of IgG4-mediated disease, while type 2 may coexist with inflammatory bowel diseases. Objective: The aim of the study is to review the literature on the role of the intestinal microbiota in the pathogenesis of autoimmune pancreatitis. Methods: A literature review was conducted on databases such as PubMed and Google Scholar using the terms: ”autoimmune pancreatits”, “intestinal dysbiosis”, “intestinal microbiome”, and “pathogenesis”. Conclusions: The intestinal microbiota has an impact on the development of autoimmune pancreatitis, but it is not the main pathogenic factor, but rather a risk factor.
Lin Liu, Yong Ma, Ruifeng Huang et al.
The indoor thermal environment has a direct impact on human thermal comfort and health. In order to assess the status of the indoor thermal environment of typical sports buildings in hot summer and cold winter climate zones in China, 14 badminton halls in 10 cities in Hubei Province (including 5 venues in Wuhan) in this climate zone are chosen as research objects for field testing of indoor thermal environment parameters in 4 seasons. All the tested stadiums are naturally ventilated in non-event conditions. The results reveal that the average indoor temperature of badminton halls in summer is excessively high (i.e., 31.89 °C), which is higher than the regulation specified in JGJ31-2003 or GB-T18883-2022 on the reference interval of the indoor air temperature of venues in summer, (i.e., (26–28 °C) or (22–28 °C), respectively). The average indoor temperature of badminton halls in winter is too low (i.e., 12.95 °C), and it is lower than the recommendations of JGJ31-2003 or GB-T18883-2022 on the reference interval of the indoor air temperature of venues in winter (i.e., (16–18 °C) or (16–24 °C), respectively), relative humidity and air velocity are in the thermal comfort interval for all seasons, and the indoor thermal environment factors of badminton courts in spring and autumn meet the comfort requirements. The indoor and outdoor temperatures and the relative humidity of badminton courts are highly correlated. The indoor temperature and relative humidity vary according to changes in those factors outdoors, whereas the air velocity is not affected by outdoor changes. In the hot summer and cold winter climate zones, some discrepancies in the indoor temperature variation patterns of badminton halls at various altitudes are detectable. The results of this study aim to provide a solid basis for the development of indoor thermal-comfort standards for sports stadiums in China.
Chawin Terawong, Dave Cliff
We present first results from the use of XGBoost, a highly effective machine learning (ML) method, within the Bristol Betting Exchange (BBE), an open-source agent-based model (ABM) designed to simulate a contemporary sports-betting exchange with in-play betting during track-racing events such as horse races. We use the BBE ABM and its array of minimally-simple bettor-agents as a synthetic data generator which feeds into our XGBoost ML system, with the intention that XGBoost discovers profitable dynamic betting strategies by learning from the more profitable bets made by the BBE bettor-agents. After this XGBoost training, which results in one or more decision trees, a bettor-agent with a betting strategy determined by the XGBoost-learned decision tree(s) is added to the BBE ABM and made to bet on a sequence of races under various conditions and betting-market scenarios, with profitability serving as the primary metric of comparison and evaluation. Our initial findings presented here show that XGBoost trained in this way can indeed learn profitable betting strategies, and can generalise to learn strategies that outperform each of the set of strategies used for creation of the training data. To foster further research and enhancements, the complete version of our extended BBE, including the XGBoost integration, has been made freely available as an open-source release on GitHub.
Frank R. Noyes
Eyal Colorni, Evyatar Ohayon, Julie N. Côté et al.
Abstract Background In high-intensity interval training (HIIT), the rest durations between intervals are commonly prescribed using a fixed approach (e.g., 30 s between intervals). An alternative is the self-selected (SS) approach, in which trainees select their resting durations. Studies comparing the two approaches report mixed results. However, in these studies, trainees in the SS condition rested for as little or as long as they wished, leading to dissimilar total rest durations between conditions. Here, for the first time, we compare the two approaches while controlling for total rest duration. Methods Twenty-four amateur adult male cyclists completed a familiarization session, followed by two counterbalanced cycling HIIT sessions. Each session was composed of nine, 30-s intervals, in which the goal was to accumulate as many watts as possible on an SRM ergometer. In the fixed condition, cyclists rested for 90 s between intervals. In the SS condition, cyclists had 720 s (i.e., 8 × 90 s) of rest to allocate in any way they wished. We measured and compared watts, heart rate, electromyography of the knee flexors and extensors, rating of perceived effort and fatigue, perception of autonomy and enjoyment. Additionally, a subsample of ten cyclists completed a retest of the SS condition. Results With the exception of perception of autonomy, which was higher in the SS condition, outcomes were highly similar in both conditions. For example, the average aggregated differences were: 0.57 (95% CI − 8.94, 10.09) for watts; − 0.85 (95% CI − 2.89, 1.18) for heart rate; and 0.01 (95% CI − 0.29, 0.30) for rating of perceived effort (on a 0–10 scale). Additionally, the retest of the SS condition resulted in a similar rest allocation pattern across the intervals and in similar outcomes. Conclusion Given the similarities in performance, physiological and psychological outcomes between the fixed and SS conditions, both can be equally utilized based on coaches’ and cyclists’ preferences and training goals.
Fatma Kizilay, Burak Bugday
Children who are new to sports may experience unusual physical stress, which may lead to musculoskeletal pain. The presence of pain may impair sleep and quality of life in children in varying age groups. Therefore, effects of musculoskeletal pain on sleep disorder and quality of life in younger and older school aged children who are new to sports investigated in this study. The study is conducted on children between 6-16 ages who are new to sports. Sociodemographic and sport-specific characteristics was questioned with a 10-question case form, sleep disorders were questioned with the Sleep Disturbance Scale for Children, and quality of life evaluated using the Pediatric Quality of Life Inventory. It was determined that 68% of the children starting to swimming had a musculoskeletal pain, and shoulder pain was the most common pain (30%). There was a statistically significant relationship between pain severity, quality of life, and sleep disturbance scores (p<0.05). There was a significant difference in sleep disturbance scores between younger children and older children (p<0.05). Sleep disturbance was observed less frequently in older children than in younger children. It was concluded that musculoskeletal pain is frequently experienced in children who are new to swimming sport, the pain is most common in the shoulder region, less frequently in the elbow, knee, back, and waist regions, and the presence of pain adversely affects sleep and quality of life in children. It was concluded that participation in sports at an early age may be a risk factor for sleep disorders.
Vivek Nair, Viktor Radulov, James F. O'Brien
The emergence of affordable standalone virtual reality (VR) devices has allowed VR technology to reach mass-market adoption in recent years, driven primarily by the popularity of VR gaming applications such as Beat Saber. However, despite being the top-grossing VR application to date and the most popular VR e-sport, the population of over 6 million Beat Saber users has not yet been widely studied. In this report, we present a large-scale comprehensive survey of Beat Saber players (N=1,006) that sheds light on several important aspects of this population, including their background, biometrics, demographics, health information, behavioral patterns, and technical device specifications. We further provide insights into the emerging field of VR e-sports by analyzing correlations between responses and an authoritative measure of in-game performance.
J. M. Algarín, T. Guallart-Naval, E. Gastaldi-Orquín et al.
The goal of this work is to showcase the clinical value that portable MRI can provide in crowded events and major sports competitions. We temporarily installed a low-field and low-cost portable MRI system for extremity imaging in the medical facilities of the Ricardo Tormo Motor Racing Circuit during the four days of the Motorcycle Grand Prix held in Valencia (Spain), which closed the 2022 season of the MotoGP. During this time, we scanned 14 subjects, running a total of 21 protocols for wrist, knee and ankle imaging. Each protocol included a minimum of one T1-weighted 3D-RARE sequence for general anatomical information, and one 3D-STIR sequence to highlight fluid accumulation and inflammation. The circuit medical staff were able to visualize a number of lesions and conditions in the low-field reconstructions, including gonarthrosis, effusion, or Haglund's syndrome, as well as metallic implants and tissue changes due to surgical interventions. Out of eight low-field acquisitions on previously diagnosed lesions, only two (a meniscus tear and a Baker cyst) were not detected by the experts that evaluated our images. The main highlight was that a low-field MRI scan on a subject reporting pain in a wrist revealed a traumatic arthritis which an X-ray radiograph and visual inspection had missed. We have operated in a scenario where high-field MRI is unlikely to play a role but where a low-field system can lead to improved medical attention. In the case reported here, system transport, installation in the circuit facilities and calibration were all uncomplicated. The images presented to the medical staff were mostly unprocessed and there is thus room for improvement. In conclusion, this work supports the claim that low-field MRI can likely provide added value whenever concepts such as accessibility, portability and low-cost outweigh exquisite detail in images.
Marcello Davide Caio, Gabriel Van Zandycke, Christophe De Vleeschouwer
Accurately localizing objects in three dimensions (3D) is crucial for various computer vision applications, such as robotics, autonomous driving, and augmented reality. This task finds another important application in sports analytics and, in this work, we present a novel method for 3D basketball localization from a single calibrated image. Our approach predicts the object's height in pixels in image space by estimating its projection onto the ground plane within the image, leveraging the image itself and the object's location as inputs. The 3D coordinates of the ball are then reconstructed by exploiting the known projection matrix. Extensive experiments on the public DeepSport dataset, which provides ground truth annotations for 3D ball location alongside camera calibration information for each image, demonstrate the effectiveness of our method, offering substantial accuracy improvements compared to recent work. Our work opens up new possibilities for enhanced ball tracking and understanding, advancing computer vision in diverse domains. The source code of this work is made publicly available at \url{https://github.com/gabriel-vanzandycke/deepsport}.
David Freire-Obregón, Javier Lorenzo-Navarro, Oliverio J. Santana et al.
We present a transfer learning analysis on a sporting environment of the expanded 3D (X3D) neural networks. Inspired by action quality assessment methods in the literature, our method uses an action recognition network to estimate athletes' cumulative race time (CRT) during an ultra-distance competition. We evaluate the performance considering the X3D, a family of action recognition networks that expand a small 2D image classification architecture along multiple network axes, including space, time, width, and depth. We demonstrate that the resulting neural network can provide remarkable performance for short input footage, with a mean absolute error of 12 minutes and a half when estimating the CRT for runners who have been active from 8 to 20 hours. Our most significant discovery is that X3D achieves state-of-the-art performance while requiring almost seven times less memory to achieve better precision than previous work.
Sacha Lewin, Maxime Vandegar, Thomas Hoyoux et al.
The long-standing problem of novel view synthesis has many applications, notably in sports broadcasting. Photorealistic novel view synthesis of soccer actions, in particular, is of enormous interest to the broadcast industry. Yet only a few industrial solutions have been proposed, and even fewer that achieve near-broadcast quality of the synthetic replays. Except for their setup of multiple static cameras around the playfield, the best proprietary systems disclose close to no information about their inner workings. Leveraging multiple static cameras for such a task indeed presents a challenge rarely tackled in the literature, for a lack of public datasets: the reconstruction of a large-scale, mostly static environment, with small, fast-moving elements. Recently, the emergence of neural radiance fields has induced stunning progress in many novel view synthesis applications, leveraging deep learning principles to produce photorealistic results in the most challenging settings. In this work, we investigate the feasibility of basing a solution to the task on dynamic NeRFs, i.e., neural models purposed to reconstruct general dynamic content. We compose synthetic soccer environments and conduct multiple experiments using them, identifying key components that help reconstruct soccer scenes with dynamic NeRFs. We show that, although this approach cannot fully meet the quality requirements for the target application, it suggests promising avenues toward a cost-efficient, automatic solution. We also make our work dataset and code publicly available, with the goal to encourage further efforts from the research community on the task of novel view synthesis for dynamic soccer scenes. For code, data, and video results, please see https://soccernerfs.isach.be.
M. El-Hodiri, J. Quirk
Hamid Arazi, Majid Mohabbat, Payam Saidie et al.
The effects of exercise on kidney function have been studied for more than three decades. One of the most common health issues among patients with chronic kidney disease (CKD) is a lack of physical activity, which leads to a low exercise capacity in these patients. The majority of maintenance hemodialysis (MHD) patients do not exercise at all. At each stage of dialysis, patients lose 10–12 g of their amino acids through blood sampling. Dialysis also leads to increased cortisol and circadian rhythm sleep disorders in hemodialysis (HD) patients. Studies have also reported higher C-reactive protein levels in HD patients, which causes arterial stiffness. Exercise has a variety of health benefits in these patients, including improved blood pressure control, better sleep, higher physical function, and reduced anxiety and depression. On the other hand, it should be noted that intense exercise has the potential to progress KD, especially when conducted in hot weather with dehydration. This review aimed to investigate the effects of different types of exercise on kidney disease and provide exercise guidelines. In conclusion, moderate-intensity and long-term exercise (for at least a 6-month period), with consideration of the principles of exercise (individualization, intensity, time, etc.), can be used as an adjunctive treatment strategy in patients undergoing dialysis or kidney transplantation.
Lin Chang, Silin Fu, Jianghua Li et al.
Background: Knee injury is common in half-marathon runners, however, the effect of compression running pants on fatigue and knee proprioception remains unclear.Objectives: The study aims to investigate whether wearing compression running pants (CRP) and treadmill running stages affect knee proprioception and fatigue-related physiological responses during half-marathon running.Methods: Eighteen half-marathon runners completed two self-paced 21 km treadmill running trials, once wearing CRP and once wearing loose running shorts (LRS). For each 21 km run, RPE, heart rate, blood lactic acid, and knee flexion proprioception were assessed before starting, and after each 7 km stage.Results: Data analysis revealed no difference between CRP and LRS conditions in heart rate, RPE, or blood lactic acid. Repeated measures ANOVA showed a significant garment condition main effect whereby wearing CRP was associated with higher knee proprioceptive acuity (p = 0.006). Polynomial trend analysis showed a significant linear downwards trend in proprioceptive acuity across the four measurement occasions (p = 0.048). Stage analysis showed that wearing CRP was associated with better knee proprioception at running distances of 14 km (p = 0.007, 95%CI = -0.054, -0.010) and 21 km (p = 0.016, 95%CI = -0.051, -0.006).Conclusion: Compression running pants provide an overall positive effect on knee proprioception, particularly after 14 km and 21km, which may reduce the probability of knee injury. CRP had no significant effect on physiological measures in half-marathon running.
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