Hasil untuk "Art"

Menampilkan 20 dari ~2874124 hasil · dari DOAJ, arXiv, Semantic Scholar

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S2 Open Access 2019
AutoML: A Survey of the State-of-the-Art

Xin He, Kaiyong Zhao, X. Chu

Deep learning (DL) techniques have penetrated all aspects of our lives and brought us great convenience. However, building a high-quality DL system for a specific task highly relies on human expertise, hindering the applications of DL to more areas. Automated machine learning (AutoML) becomes a promising solution to build a DL system without human assistance, and a growing number of researchers focus on AutoML. In this paper, we provide a comprehensive and up-to-date review of the state-of-the-art (SOTA) in AutoML. First, we introduce AutoML methods according to the pipeline, covering data preparation, feature engineering, hyperparameter optimization, and neural architecture search (NAS). We focus more on NAS, as it is currently very hot sub-topic of AutoML. We summarize the performance of the representative NAS algorithms on the CIFAR-10 and ImageNet datasets and further discuss several worthy studying directions of NAS methods: one/two-stage NAS, one-shot NAS, and joint hyperparameter and architecture optimization. Finally, we discuss some open problems of the existing AutoML methods for future research.

1740 sitasi en Computer Science, Mathematics
S2 Open Access 2017
Remote Sensing Image Scene Classification: Benchmark and State of the Art

Gong Cheng, Junwei Han, Xiaoqiang Lu

Remote sensing image scene classification plays an important role in a wide range of applications and hence has been receiving remarkable attention. During the past years, significant efforts have been made to develop various data sets or present a variety of approaches for scene classification from remote sensing images. However, a systematic review of the literature concerning data sets and methods for scene classification is still lacking. In addition, almost all existing data sets have a number of limitations, including the small scale of scene classes and the image numbers, the lack of image variations and diversity, and the saturation of accuracy. These limitations severely limit the development of new approaches especially deep learning-based methods. This paper first provides a comprehensive review of the recent progress. Then, we propose a large-scale data set, termed “NWPU-RESISC45,” which is a publicly available benchmark for REmote Sensing Image Scene Classification (RESISC), created by Northwestern Polytechnical University (NWPU). This data set contains 31 500 images, covering 45 scene classes with 700 images in each class. The proposed NWPU-RESISC45 1) is large-scale on the scene classes and the total image number; 2) holds big variations in translation, spatial resolution, viewpoint, object pose, illumination, background, and occlusion; and 3) has high within-class diversity and between-class similarity. The creation of this data set will enable the community to develop and evaluate various data-driven algorithms. Finally, several representative methods are evaluated using the proposed data set, and the results are reported as a useful baseline for future research.

2677 sitasi en Computer Science
S2 Open Access 2014
2D Human Pose Estimation: New Benchmark and State of the Art Analysis

Mykhaylo Andriluka, L. Pishchulin, Peter Gehler et al.

Human pose estimation has made significant progress during the last years. However current datasets are limited in their coverage of the overall pose estimation challenges. Still these serve as the common sources to evaluate, train and compare different models on. In this paper we introduce a novel benchmark "MPII Human Pose" that makes a significant advance in terms of diversity and difficulty, a contribution that we feel is required for future developments in human body models. This comprehensive dataset was collected using an established taxonomy of over 800 human activities [1]. The collected images cover a wider variety of human activities than previous datasets including various recreational, occupational and householding activities, and capture people from a wider range of viewpoints. We provide a rich set of labels including positions of body joints, full 3D torso and head orientation, occlusion labels for joints and body parts, and activity labels. For each image we provide adjacent video frames to facilitate the use of motion information. Given these rich annotations we perform a detailed analysis of leading human pose estimation approaches and gaining insights for the success and failures of these methods.

2744 sitasi en Computer Science
S2 Open Access 2023
The Art of Changing the Brain

J. Zull

James Zull invites teachers in higher education or any other setting to accompany him in his exploration of what scientists can tell us about the brain and to discover how this knowledge can influence the practice of teaching. He describes the brain in clear non-technical language and an engaging conversational tone, highlighting its functions and parts and how they interact, and always relating them to the real world of the classroom and his own evolution as a teacher.

672 sitasi en Psychology
S2 Open Access 2010
Cloud computing: state-of-the-art and research challenges

Qi Zhang, Lu Cheng, R. Boutaba

Cloud computing has recently emerged as a new paradigm for hosting and delivering services over the Internet. Cloud computing is attractive to business owners as it eliminates the requirement for users to plan ahead for provisioning, and allows enterprises to start from the small and increase resources only when there is a rise in service demand. However, despite the fact that cloud computing offers huge opportunities to the IT industry, the development of cloud computing technology is currently at its infancy, with many issues still to be addressed. In this paper, we present a survey of cloud computing, highlighting its key concepts, architectural principles, state-of-the-art implementation as well as research challenges. The aim of this paper is to provide a better understanding of the design challenges of cloud computing and identify important research directions in this increasingly important area.

3928 sitasi en Computer Science

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