{"results":[{"id":"doaj_10.26375/disegno.17.2025.2","title":"The Revealed Structure. Drawing between Construction and Form","authors":[{"name":"Stefano Chiarenza"},{"name":"Marta Salvatore"}],"abstract":"\nThe coherence of built architecture often depends on a latent structural design whose essential role can govern architectural outcomes even when not overtly visible. Structural logic is either integrated into the building as a whole or concealed behind finished surfaces. However, this concealed structure often defines space and regulates formal relationships. Instead of viewing structure and form as opposites or as directly corresponding, it is more accurate to understand them as mutually influential, their relationship shaped by specific design choices. Every construction act creates an order, and every form manifests through its underlying structure, highlighting an ongoing interplay between these elements. [read more]\n","source":"DOAJ","year":2026,"language":"","subjects":["Drawing. Design. Illustration","Visual arts"],"doi":"10.26375/disegno.17.2025.2","url":"https://disegno.unioneitalianadisegno.it/index.php/disegno/article/view/945","is_open_access":true,"published_at":"","score":70},{"id":"ss_1d2d1ab6684fbcf047abe00f781f023c6fe91146","title":"Cross-Cultural Trends in the Development of Contemporary Illustration Design","authors":[{"name":"Jiale Lao"}],"abstract":"Illustration design has evolved, moving beyond traditional drawing to emphasize decoration, flexibility, and diverse elements. It serves as a key information medium, expressing emotions and inner desires. Integrating high-tech and traditional forms, contemporary cutting-edge illustration is subversive, catering to modern consumption needs. Blending traditional Chinese essence with modern visuals, it boasts urban vitality and aesthetic appeal, driving innovation in Chinese and global illustration.","source":"Semantic Scholar","year":2026,"language":"en","subjects":null,"doi":"10.63593/as.2709-9830.2025.11.004","url":"https://www.semanticscholar.org/paper/1d2d1ab6684fbcf047abe00f781f023c6fe91146","is_open_access":true,"published_at":"","score":70},{"id":"ss_7beb9cb9ddfd583da6cf5fc2134c5796a16956ff","title":"Drawing with code","authors":[{"name":"Aimee Lawrence Slagle"},{"name":"J. Blair"}],"abstract":"Digital illustration combines traditional hand-drawn techniques with modern technology, evolving from early algorithmic art to tools such as MacPaint, Illustrator, and Photoshop. The rise of accessible tablets such as the iPad and Wacom further expanded their role in design, entertainment, and fine art. This article explores how digital illustration bridges the gap between traditional and digital art practices, supporting STEAM education. Integrating computer science, visual art, and math, it promotes interdisciplinary learning and computational thinking. Strategies for incorporating digital illustration into STEAM curricula are examined, emphasizing its power to combine creativity with problem-solving. Drawing from the authors’ experiences, the article highlights how digital tools support storytelling, document cultural identity, and enable expressive, hybrid forms that blend photography with digital illustration.","source":"Semantic Scholar","year":2025,"language":"en","subjects":null,"doi":"10.32674/g5bgs750","url":"https://www.semanticscholar.org/paper/7beb9cb9ddfd583da6cf5fc2134c5796a16956ff","is_open_access":true,"citations":1,"published_at":"","score":69.03},{"id":"doaj_10.4995/eme.2025.24034","title":"Manos que resisten: poéticas de una artesanía expandida","authors":[{"name":"Andrea Siervo"}],"abstract":"En tiempos donde lo digital impregna cada aspecto de nuestra vida y donde la velocidad parece regir nuestra relación con el mundo, mi práctica artística apuesta por la pausa, la repetición y el contacto directo con el material. Es una investigación sobre lo siempre cambiante, donde la estabilidad y fluidez coexisten. Esta inclinación no nace de un rechazo a lo digital, sino de una profunda necesidad de equilibrio.","source":"DOAJ","year":2025,"language":"","subjects":["Visual arts","Drawing. Design. Illustration"],"doi":"10.4995/eme.2025.24034","url":"https://polipapers.upv.es/index.php/eme/article/view/24034","is_open_access":true,"published_at":"","score":69},{"id":"arxiv_2508.15557","title":"Same Quality Metrics, Different Graph Drawings","authors":[{"name":"Simon van Wageningen"},{"name":"Tamara Mchedlidze"},{"name":"Alexandru C. Telea"}],"abstract":"Graph drawings are commonly used to visualize relational data. User understanding and performance are linked to the quality of such drawings, which is measured by quality metrics. The tacit knowledge in the graph drawing community about these quality metrics is that they are not always able to accurately capture the quality of graph drawings. In particular, such metrics may rate drawings with very poor quality as very good. In this work we make this tacit knowledge explicit by showing that we can modify existing graph drawings into arbitrary target shapes while keeping one or more quality metrics almost identical. This supports the claim that more advanced quality metrics are needed to capture the 'goodness' of a graph drawing and that we cannot confidently rely on the value of a single (or several) certain quality metrics.","source":"arXiv","year":2025,"language":"en","subjects":["cs.CG"],"url":"https://arxiv.org/abs/2508.15557","pdf_url":"https://arxiv.org/pdf/2508.15557","is_open_access":true,"published_at":"2025-08-21T13:37:46Z","score":69},{"id":"ss_5e82d4ef1935cda5a746d214e19cd65e16d7dd2d","title":"STORY ILLUSTRATION DRAWING THEMATIC-BASED AS A MEANS OF PRESERVING A HEALTHY LIFE LITERACY FOR ELEMENTARY SCHOOL STUDENTS","authors":[{"name":"Yofita Sari"}],"abstract":"There needs to be innovation in improving the quality of elementary school students' health awareness to help overcome health problems through education. Therefore, the researchers conducted a study entitled Thematic-based story illustrations as a means of healthy living literacy for elementary school students. The research method that will be used in this study is the ADDIE model Research And Development Method. This research will be conducted in elementary schools in Songgom Lor, Songgom District, and Brebes Regency. Researchers carry out stages (1) Analysis: needs analysis to determine the right problems and solutions to determine student competencies; (2) Design: determine specific competencies, methods, teaching materials, and learning strategies; (3) Development: produce programs and teaching materials that will be used in learning programs; (4) Implementation: carrying out learning programs by implementing learning program designs or specifications; (5) Evaluation: evaluating learning programs and evaluating learning outcomes. The research objectives include (1) theoretically examining the concept of healthy living with care for the environment; (2) developing instruments for healthy living skills with care for the environment; (3) identifying healthy living behaviors with care for the environment for elementary school students and teachers; and (4) developing thematic-based story illustrations as media for healthy living literacy.","source":"Semantic Scholar","year":2024,"language":"en","subjects":null,"doi":"10.17509/eh.v16i1.57588","url":"https://www.semanticscholar.org/paper/5e82d4ef1935cda5a746d214e19cd65e16d7dd2d","pdf_url":"https://ejournal.upi.edu/index.php/eduhumaniora/article/download/57588/pdf","is_open_access":true,"citations":1,"published_at":"","score":68.03},{"id":"ss_4d84ada861773f909f9181e3dc206ee90ee4a207","title":"Character Design for Educational Illustration Books in Knowing Visual Communication Design","authors":[{"name":"Diani Seftina"},{"name":"Restu Ismoyo Aji"},{"name":"Diana Aqidatun Nisa"}],"abstract":"This research discusses the design of character designs in illustration books getting to know DKV for SMA/MA/SMK teenagers. Teenagers need knowledge and information in making plans for the future, one of which starts with preparing to choose the right major in college. This aims to minimize cases of students feeling like they have entered the wrong major. Apart from that, the existence of the DKV sector is still underestimated by some people due to a lack of knowledge about DKV. The method used in this design is a quantitative descriptive and qualitative descriptive data analysis method through interview data, FGD (Focus Group Discussion), observation, questionnaires, and literature study which culminated in the keyword \"Deep understanding DKV with the present\" and obtained results in the form of 3 design characters representing 2 DKV students and 1 SMA/MA/SMK teenager. Each character is designed with a contemporary design approach in a contemporary form using a flat design drawing style.","source":"Semantic Scholar","year":2024,"language":"en","subjects":null,"doi":"10.37715/vcd.v9i2.4628","url":"https://www.semanticscholar.org/paper/4d84ada861773f909f9181e3dc206ee90ee4a207","pdf_url":"https://journal.uc.ac.id/index.php/VCD/article/download/4628/3093","is_open_access":true,"citations":1,"published_at":"","score":68.03},{"id":"arxiv_2409.04074","title":"Morphing Planar Graph Drawings via Orthogonal Box Drawings","authors":[{"name":"Therese Biedl"},{"name":"Anna Lubiw"},{"name":"Jack Spalding-Jamieson"}],"abstract":"We give an algorithm to morph planar graph drawings that achieves small grid size at the expense of allowing a constant number of bends on each edge. The input is an $n$-vertex planar graph and two planar straight-line drawings of the graph on an $O(n) \\times O(n)$ grid. The planarity-preserving morph is composed of $O(n)$ linear morphs between successive pairs of drawings, each on an $O(n) \\times O(n)$ grid with a constant number of bends per edge. The algorithm to compute the morph runs in $O(n^2)$ time on a word RAM model with standard arithmetic operations -- in particular no square roots or cube roots are required.   The first step of the algorithm is to morph each input drawing to a planar orthogonal box drawing where vertices are represented by boxes and each edge is drawn as a horizontal or vertical segment. The second step is to morph between planar orthogonal box drawings. This is done by extending known techniques for morphing planar orthogonal drawings with point vertices.","source":"arXiv","year":2024,"language":"en","subjects":["cs.CG"],"url":"https://arxiv.org/abs/2409.04074","pdf_url":"https://arxiv.org/pdf/2409.04074","is_open_access":true,"published_at":"2024-09-06T07:29:08Z","score":68},{"id":"ss_b098d4846aa2d4f84eea74e2ae8648bad0571fb8","title":"Sketch Circle: Using collective drawing to illuminate the personal identities of South Koreans","authors":[{"name":"K. Sung"}],"abstract":"Through practice-based research, I co-developed an illustration method called the Sketch Circle to illuminate a visual definition of self for South Koreans to fill the void left by language. The method merges various participatory methods, such as Empathic and User-Centred Design, Digital Storytelling and Illustration, to empower the participants to sketch their own visual vocabulary that refers to their personal sense of self. The article outlines the methods, trials and iterations that led to the facilitation of illustration as a co-creative method to illuminate the abstract sense of self in South Korean individuals and how drawing served as an alternative form of reflection, reflexion and expression of self among others. The article concludes with how the practice serves as a pilot case for the development of the Sketch Circle method to be used in other participatory illustration research.","source":"Semantic Scholar","year":2024,"language":"en","subjects":null,"doi":"10.1386/jill_00085_1","url":"https://www.semanticscholar.org/paper/b098d4846aa2d4f84eea74e2ae8648bad0571fb8","is_open_access":true,"published_at":"","score":68},{"id":"doaj_https://doi.org/10.52948/ds.v5i2.864","title":"Superficies de las imágenes: resistencia e imaginación política","authors":[{"name":"Renato Bermúdez Dini"},{"name":"Edwin Culp-Morando"}],"abstract":"La disputa por las imágenes y la imaginación es uno de los terrenos más vitales en los que se juegan las prácticas de la resistencia política en la actualidad. Los violentos escenarios de precarización y extractivismo de la vida empobrecen la experiencia y dificultan su recuento y visibilización. Las imágenes parecen condenadas a estar al servicio del espectáculo mediático, a mostrar la victimización o a inundar el espacio visual de evidencias inconsecuentes. Sin embargo, lejos de renunciar a las imágenes por su superficialidad, las prácticas críticas pueden dar cuenta de ellas a través de las tensiones de sus superficies: de las apariencias y el aparecer, de la desaparición, de la conformación de evidencias, de la afectación, de la resonancia, de la fricción. El problema no es tanto que sobren imágenes, sino más bien que se ha debilitado la capacidad de imaginar (Bottici, 2018).","source":"DOAJ","year":2023,"language":"","subjects":["Drawing. Design. Illustration","Visual arts"],"doi":"https://doi.org/10.52948/ds.v5i2.864","url":"https://cipres.sanmateo.edu.co/ojs/index.php/designio/article/view/864","is_open_access":true,"published_at":"","score":67},{"id":"arxiv_2308.13401","title":"Min-$k$-planar Drawings of Graphs","authors":[{"name":"Carla Binucci"},{"name":"Aaron Büngener"},{"name":"Giuseppe Di Battista"},{"name":"Walter Didimo"},{"name":"Vida Dujmović"},{"name":"Seok-Hee Hong"},{"name":"Michael Kaufmann"},{"name":"Giuseppe Liotta"},{"name":"Pat Morin"},{"name":"Alessandra Tappini"}],"abstract":"The study of nonplanar drawings of graphs with restricted crossing configurations is a well-established topic in graph drawing, often referred to as beyond-planar graph drawing. One of the most studied types of drawings in this area are the $k$-planar drawings $(k \\geq 1)$, where each edge cannot cross more than $k$ times. We generalize $k$-planar drawings, by introducing the new family of min-$k$-planar drawings. In a min-$k$-planar drawing edges can cross an arbitrary number of times, but for any two crossing edges, one of the two must have no more than $k$ crossings. We prove a general upper bound on the number of edges of min-$k$-planar drawings, a finer upper bound for $k=3$, and tight upper bounds for $k=1,2$. Also, we study the inclusion relations between min-$k$-planar graphs (i.e., graphs admitting min-$k$-planar drawings) and $k$-planar graphs. In our setting we only allow simple drawings, that is, any two edges cross at most once, no two adjacent edges cross, and no three edges intersect at a common crossing point.","source":"arXiv","year":2023,"language":"en","subjects":["cs.CG"],"url":"https://arxiv.org/abs/2308.13401","pdf_url":"https://arxiv.org/pdf/2308.13401","is_open_access":true,"published_at":"2023-08-25T14:24:14Z","score":67},{"id":"ss_c415c65203b1bd72167bf0c14060e8967a3f38de","title":"Transitioning from suffering to drawing alopecia: A classroom experience through illustration","authors":[{"name":"Subir Dey"}],"abstract":"In modern higher education, students are more vocal about their preferences and lifestyles. This attribute has allowed educators to introduce subjects that were previously considered taboo in the classroom. Students’ expressive and experimental nature also calls for new ways to blend pedagogy with their interests. This article focuses on my course, ‘Sequential art for mental health’, offered to post-graduate design students at a university. One student, Monika, who suffers from severe alopecia, shared her journey of transitioning from being a patient to an author of her condition by creating a graphic narrative in the form of a zine. This article highlights the essential factors that educators should consider to facilitate successful transitions in the classroom. As mental health disorders continue to affect more students, medical interventions are being implemented to address the issue. However, those suffering from these disorders still face many challenges in their daily lives. Mental health remains a top priority in universities, particularly for students. While an artist’s depiction of mental illness may differ from that of a patient’s personal experience, this article stresses the importance of using illustrations and sequential art to promote mental health. Co-creative learning and collaborative participation methods are recommended in this article as effective strategies for achieving this goal. Additionally, fundamental skills such as drawing are highlighted as valuable tools for self-improvement and awareness. Ultimately, this article explores the intersection of pedagogy, illustration and expression, paving the way for new directions in education and learning.","source":"Semantic Scholar","year":2023,"language":"en","subjects":null,"doi":"10.1386/jill_00071_1","url":"https://www.semanticscholar.org/paper/c415c65203b1bd72167bf0c14060e8967a3f38de","is_open_access":true,"published_at":"","score":67},{"id":"ss_b168bf56a5b4891e49cef8cf6e45adf3fe66c2f2","title":"MEDICAL ILLUSTRATION AS A HYBRID VISUALIZATION PHENOMENON FROM ART TO DESIGN UNDER THE LEADERSHIP OF MAX BRÖDEL","authors":[{"name":"Aylin Güngör"}],"abstract":"The transformation of art and design into a hybrid visualization field with the increasing permeability of today brings interdisciplinary approaches to the agenda more. In this context, with the use of illustration as a visual expression technique in different disciplines and media, many types of illustration have emerged. One of these types is medical illustration, which provides a practical solution for easier understanding of scientific methods and simplification of anatomical education. Medical illustration, which has been providing the transfer of pathological and anatomical information to individuals and society for centuries, helps medical students to develop a more effective and efficient approach to the functional structure of the body. Especially with the discovery of photography, medical illustrators also had difficulties in deciding whether to exhibit an artistic approach or to create a one-to-one realistic illustration after pictorial techniques such as drawing, printing and engraving. At this point, Max Brödel, as the pioneer of medical illustration, built the applied, theoretical and artistic structure of the field with the various techniques he developed. With the increase in contemporary new media channels and the development of technologies, medical illustration has now started to gain a useful dimension within the possibilities of design-oriented graphic language. Based on all this information, as a result of the analyzes and examinations made in the research article, it has been found that medical illustrations can turn into virtual data that can be touched or viewed in the future.","source":"Semantic Scholar","year":2022,"language":"en","subjects":null,"doi":"10.22252/ijca.1111662","url":"https://www.semanticscholar.org/paper/b168bf56a5b4891e49cef8cf6e45adf3fe66c2f2","pdf_url":"https://dergipark.org.tr/tr/download/article-file/2407773","is_open_access":true,"citations":3,"published_at":"","score":66.09},{"id":"doaj_The+Armor+of+a+Researcher%3A+A+Critical%2C+Material+Engagement+with+Somatic+Experiences","title":"The Armor of a Researcher: A Critical, Material Engagement with Somatic Experiences","authors":[{"name":"Janne Mascha Beuthel"}],"abstract":"\nDesign researchers and practitioners continuously engage with humans in their work, which can translate into encountering personal stories, challenging questions, and facing expectations. The researcher can be torn between remaining ‘professional’, which is often connoted to being ‘neutral’, and engaging their own emotions, vulnerabilities, and insecurities. This paper presents a soma design process that was informed by the autobiographical experiences of the author. The result is a wearable artifact named ‘The Armor of a Researcher’. The artifact embodies somatic experiences of ‘doing research’ and ‘being a researcher’ during qualitative studies with participants. It is intended to be thought-provoking and points towards reflections on professionalism. Physical materials are assembled into a wearable form, which allows others to engage with them through their own bodies. Finally, themes that The Armor has evoked in others are described; these outline knowledge that the artifact puts forth to HCI.\n","source":"DOAJ","year":2022,"language":"","subjects":["Drawing. Design. Illustration"],"url":"https://revistadelaconstruccion.uc.cl/index.php/Disena/article/view/33871","is_open_access":true,"published_at":"","score":66},{"id":"doaj_10.4000/comicalites.8062","title":"Beyond the Shadow of Z: Non-Linear Reading and Experimental Approaches to Comics","authors":[{"name":"Raphaël Baroni"},{"name":"Bahar Aydemir"}],"abstract":"The aim of this study is to broaden the field of investigation of empirical research on the reading of comics by including aspects related to narrative rhythm and non-linear paths, while associating them with a narrative genre, in this case, the Franco-Belgian humorous comic strip. On the basis of this corpus, on one hand we are interested in the retrograde reading operations induced by visual gags in one page, and on the other hand, we investigate the impact of sequences that we call “chronophotographic”, the latter having received little attention until our study.","source":"DOAJ","year":2022,"language":"","subjects":["Drawing. Design. Illustration","Literature (General)"],"doi":"10.4000/comicalites.8062","url":"http://journals.openedition.org/comicalites/8062","is_open_access":true,"published_at":"","score":66},{"id":"arxiv_2208.14142","title":"Unit-length Rectangular Drawings of Graphs","authors":[{"name":"Carlos Alegria"},{"name":"Giordano Da Lozzo"},{"name":"Giuseppe Di Battista"},{"name":"Fabrizio Frati"},{"name":"Fabrizio Grosso"},{"name":"Maurizio Patrignani"}],"abstract":"A rectangular drawing of a planar graph $G$ is a planar drawing of $G$ in which vertices are mapped to grid points, edges are mapped to horizontal and vertical straight-line segments, and faces are drawn as rectangles. Sometimes this latter constraint is relaxed for the outer face. In this paper, we study rectangular drawings in which the edges have unit length. We show a complexity dichotomy for the problem of deciding the existence of a unit-length rectangular drawing, depending on whether the outer face must also be drawn as a rectangle or not. Specifically, we prove that the problem is NP-complete for biconnected graphs when the drawing of the outer face is not required to be a rectangle, even if the sought drawing must respect a given planar embedding, whereas it is polynomial-time solvable, both in the fixed and the variable embedding settings, if the outer face is required to be drawn as a rectangle.","source":"arXiv","year":2022,"language":"en","subjects":["cs.CG","cs.DS"],"url":"https://arxiv.org/abs/2208.14142","pdf_url":"https://arxiv.org/pdf/2208.14142","is_open_access":true,"published_at":"2022-08-30T10:49:23Z","score":66},{"id":"ss_002d2835669c3f5fd281ce91323217bc770fbb5d","title":"Drawing Illustration Using Android Studio","authors":[{"name":"Pro. Ankit Sanghavi"}],"abstract":"This building is implemented with Android and machine learning in mind. We can doodle or sketch on our phones. Change a pixel at a nice spot. In this project, the programme has a variety of specialised brushes and brush sets to help you with your illustration, and it is fully customisable, allowing users to design their own brushes. Choose a shading utilizing various shading models, e.g., RGB, HSV, or by utilizing a shading eye dropper. Also, color pallet generator victimization machine learning makes it simple to form a color palette from any image, therefore it will come back the color palette as the second array of colors. Which follows the k- mean bunch algorithmic program? Keywords: Drawing App, canvas, Android App, colors","source":"Semantic Scholar","year":2022,"language":"en","subjects":null,"doi":"10.55041/ijsrem12728","url":"https://www.semanticscholar.org/paper/002d2835669c3f5fd281ce91323217bc770fbb5d","pdf_url":"https://ijsrem.com/download/drawing-illustration-using-android-studio/?wpdmdl=9564\u0026refresh=65081ce25dfaf1695030498","is_open_access":true,"published_at":"","score":66},{"id":"ss_11d66eb39bc16f281936f5deafc8abad83eae0f7","title":"Adopting Design-Based Research to Conduct a Doctoral Study as a Micro-Cycle of Design – A Practice Illustration","authors":[{"name":"S. Naghshbandi"}],"abstract":"In this practice illustration, I elaborate on the methodological aspect of my doctoral research, developing a multilayered participatory approach to explore learning spaces drawing on Design-Based Research (DBR). Reflecting on my work, I explain “why” and “how” I adopted DBR in my doctoral research in Education. I argue that DBR is feasible to conduct doctoral research as a micro-cycle of design to develop design methodology and/or domain theory. I provide a rationale for choosing DBR as an underpinning methodology through which I designed the study and selected the data collection and analysis methods. I also describe how DBR was interrelated with the tenets of my study and the research questions. Providing an explanation of the relationship between DBR and participatory design, I explain how design methodology was developed in the context of my study. At the end, I briefly outline the findings and the contextual design principles that emerged from the findings.","source":"Semantic Scholar","year":2022,"language":"en","subjects":null,"doi":"10.15460/eder.6.3.1681","url":"https://www.semanticscholar.org/paper/11d66eb39bc16f281936f5deafc8abad83eae0f7","pdf_url":"https://journals.sub.uni-hamburg.de/EDeR/article/download/1681/1875","is_open_access":true,"published_at":"","score":66},{"id":"ss_778e6f882fd84be3e80a6c601b6c42e1cdc0fad4","title":"Footwear drawing templates and shoe design","authors":[{"name":"W. C. Wong"},{"name":"A. Luximon"}],"abstract":"Abstract: Footwear drawing is not an easy task for the inexperienced designer. It is an essential part of fashion design and requires careful attention to sizes, dimensions and details. Poorly designed footwear will result in unnecessary pressure on the foot which may cause problems and injuries. There is a wide range of footwear which often incorporates minor design variations. In order to assist new footwear designers, this chapter provides design templates that facilitate the correct proportions to produce a professional footwear illustration. Once a designer has gained sufficient experience, they will be enabled to explore design ideas and concepts of their own.","source":"Semantic Scholar","year":2021,"language":"en","subjects":["Engineering"],"doi":"10.1533/9780857098795.2.150","url":"https://www.semanticscholar.org/paper/778e6f882fd84be3e80a6c601b6c42e1cdc0fad4","pdf_url":"http://hdl.handle.net/10397/65033","is_open_access":true,"citations":2,"published_at":"","score":65.06},{"id":"ss_862db2a0f1afdf05eb55d4aba195f637b032f0f4","title":"Principles of Pattern Illustration Design","authors":[{"name":"Takashi Iba"},{"name":"Yuka Banno"},{"name":"Hinako Ando"}],"abstract":"In this paper, we present principles of pattern illustration design and summaries of subsequent pattern seeds. Pattern illustration is a visual expression to convey the core idea of a pattern symbolically, which is shown in combination with its pattern name. Although many patterns for drawing pattern illustration have been proposed, this paper focuses more on fundamental principles of pattern illustration design. The principles were extracted by analyzing more than 600 pattern illustrations for 19 pattern languages in various domains, which we have been creating for the past decade. Our discoveries on design principles of pattern illustration are grouped into the following 12 principles: (1) Space that has Depth; (2) Characters with a Mind and Body; (3) Interactions on the Spot; (4) Time Flow from Left to Right; (5) Symbolic Object for Abstract Things; (6) Visible Lines for Clusters and Connection; (7) The Effect Given by Things Created; (8) Object-like Speech Bubbles; (9) Visual Expressions in Comics; (10) Abbreviation for Simplicity; (11) Evolving Stories from Patterns; and (12) A Magical Touch for Charms. In this paper, we explain these principles, the subsequent pattern seeds, and examples from our pattern languages.","source":"Semantic Scholar","year":2021,"language":"en","subjects":["Computer Science"],"doi":"10.1145/3489449.3490009","url":"https://www.semanticscholar.org/paper/862db2a0f1afdf05eb55d4aba195f637b032f0f4","is_open_access":true,"citations":1,"published_at":"","score":65.03}],"total":2731478,"page":1,"page_size":20,"sources":["CrossRef","DOAJ","arXiv","Semantic Scholar"],"query":"Drawing. Design. Illustration"}