Semantic Scholar Open Access 2025 1 sitasi

The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI

Rommel Gutierrez A. Navarro W. Villegas-Ch. Aracely Mera-Navarrete

Abstrak

This study explores the use of a serious game integrating the RIASEC Test within an interactive narrative for vocational guidance. The game generates dynamic, personalized scenarios in real time using artificial intelligence, enhancing engagement and authenticity. Implemented with 200 students from high school and university levels, the study evaluated its effectiveness through satisfaction surveys, qualitative interviews, and pregame and postgame responses. Results showed high satisfaction (4.2–4.5 on a five-point Likert scale) and a significant correlation between game responses and academic performance, aligning vocational interests with academic strengths. These findings demonstrate the potential of serious games to personalize career guidance and support comprehensive student development.

Topik & Kata Kunci

Penulis (4)

R

Rommel Gutierrez

A

A. Navarro

W

W. Villegas-Ch.

A

Aracely Mera-Navarrete

Format Sitasi

Gutierrez, R., Navarro, A., Villegas-Ch., W., Mera-Navarrete, A. (2025). The Use of Interactive Narratives in Educational Games to Assess Vocational Interests: An Application of the RIASEC Test Integrated With OpenAI. https://doi.org/10.1109/TLT.2025.3579226

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Informasi Jurnal
Tahun Terbit
2025
Bahasa
en
Total Sitasi
Sumber Database
Semantic Scholar
DOI
10.1109/TLT.2025.3579226
Akses
Open Access ✓