Semantic Scholar Open Access 2018 124 sitasi

Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime

Michelle Colder Carras Antonius J. van Rooij D. Spruijt-Metz J. Kvedar M. Griffiths +2 lainnya

Abstrak

Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of standard terminology, rapidly changing technology, societal attitudes toward video games, and understanding and accounting for complex interactions between individual, social, and cultural health determinants. As a vehicle to launch a new interdisciplinary research agenda, the present paper provides background information on the use of commercial video games for the prevention, treatment, and rehabilitation of mental and other health conditions, and discusses ongoing grassroots efforts by online communities to use video games for healing and recovery.

Topik & Kata Kunci

Penulis (7)

M

Michelle Colder Carras

A

Antonius J. van Rooij

D

D. Spruijt-Metz

J

J. Kvedar

M

M. Griffiths

Y

Yorghos Carabas

A

A. Labrique

Format Sitasi

Carras, M.C., Rooij, A.J.v., Spruijt-Metz, D., Kvedar, J., Griffiths, M., Carabas, Y. et al. (2018). Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime. https://doi.org/10.3389/fpsyt.2017.00300

Akses Cepat

Lihat di Sumber doi.org/10.3389/fpsyt.2017.00300
Informasi Jurnal
Tahun Terbit
2018
Bahasa
en
Total Sitasi
124×
Sumber Database
Semantic Scholar
DOI
10.3389/fpsyt.2017.00300
Akses
Open Access ✓