Semantic Scholar Open Access 2025

The “Journey” of the XR Designer: Exploring Immersive Learning Experience of Virtual and Augmented Reality in Classrooms

Carlos Alberto González Almaguer Verónica Saavedra Gastélum Anders Berglund J. Soto Olaf Roman +2 lainnya

Abstrak

The COVID-19 pandemic was a great opportunity for learning and solving challenges to develop tools that enable excellence in distance education. This research summarizes the “journey” of research professors in educational innovation, detailing the results of different classroom implementations of virtual and augmented reality lessons at both Tecnologico de Monterrey and Mälardalen University for industrial engineering and design programs. In this paper, we describe the methodology for designing virtual reality (VR) and augmented reality (AR) lessons from two different approaches: designing a lesson for a specific topic and the design of a lesson using virtual and augmented reality lessons already realized and adapted to enhance learning using this type of emerging methodologies. The obtained results show the implementation of the lessons in different training units and how enhanced engagement and deeper understanding can be promoted through extended reality (XR).

Penulis (7)

C

Carlos Alberto González Almaguer

V

Verónica Saavedra Gastélum

A

Anders Berglund

J

J. Soto

O

Olaf Roman

N

Natalia Frías Reid

C

Claudia Zubieta Ramírez

Format Sitasi

Almaguer, C.A.G., Gastélum, V.S., Berglund, A., Soto, J., Roman, O., Reid, N.F. et al. (2025). The “Journey” of the XR Designer: Exploring Immersive Learning Experience of Virtual and Augmented Reality in Classrooms. https://doi.org/10.1109/IFE63672.2025.11024881

Akses Cepat

Informasi Jurnal
Tahun Terbit
2025
Bahasa
en
Sumber Database
Semantic Scholar
DOI
10.1109/IFE63672.2025.11024881
Akses
Open Access ✓