Semantic Scholar Open Access 2012 1401 sitasi

A Gamified Approach on Learning Logic Gates to Improve Student’s Engagement

J. Torio R. T. Bigueras D. E. Maligat M. Arispe J. Dela Cruz

Abstrak

Gamification is the application of game design elements and game mechanics in a non-game context. This concept has been successfully used in several fields such as businesses and education. As such, the gamification e-learning approach could be used in education, particularly in a digital logic subject area, as a tool to improve student engagement. However, few research and design guidelines exist regarding a gamified learning approach for digital logic. The objective of this paper is to propose a complete framework for the development of a gamified learning application for digital logic gates that will improve student’s engagement. We first investigate the design, the principles, and parameters used to measure student engagement from a variety of related work and identify which design, principles and parameters that shall be applicable and significant in the development of a gamified learning application that will drive an engaged student. This framework shall provide the game developers a guide and shall help standardize the development process of a gamified learning approach in a digital logic subject area in the future.

Topik & Kata Kunci

Penulis (5)

J

J. Torio

R

R. T. Bigueras

D

D. E. Maligat

M

M. Arispe

J

J. Dela Cruz

Format Sitasi

Torio, J., Bigueras, R.T., Maligat, D.E., Arispe, M., Cruz, J.D. (2012). A Gamified Approach on Learning Logic Gates to Improve Student’s Engagement. https://doi.org/10.1088/1757-899X/803/1/012007

Akses Cepat

Informasi Jurnal
Tahun Terbit
2012
Bahasa
en
Total Sitasi
1401×
Sumber Database
Semantic Scholar
DOI
10.1088/1757-899X/803/1/012007
Akses
Open Access ✓