A Gamified Approach on Learning Logic Gates to Improve Student’s Engagement
Abstrak
Gamification is the application of game design elements and game mechanics in a non-game context. This concept has been successfully used in several fields such as businesses and education. As such, the gamification e-learning approach could be used in education, particularly in a digital logic subject area, as a tool to improve student engagement. However, few research and design guidelines exist regarding a gamified learning approach for digital logic. The objective of this paper is to propose a complete framework for the development of a gamified learning application for digital logic gates that will improve student’s engagement. We first investigate the design, the principles, and parameters used to measure student engagement from a variety of related work and identify which design, principles and parameters that shall be applicable and significant in the development of a gamified learning application that will drive an engaged student. This framework shall provide the game developers a guide and shall help standardize the development process of a gamified learning approach in a digital logic subject area in the future.
Topik & Kata Kunci
Penulis (5)
J. Torio
R. T. Bigueras
D. E. Maligat
M. Arispe
J. Dela Cruz
Akses Cepat
- Tahun Terbit
- 2012
- Bahasa
- en
- Total Sitasi
- 1401×
- Sumber Database
- Semantic Scholar
- DOI
- 10.1088/1757-899X/803/1/012007
- Akses
- Open Access ✓