Semantic Scholar Open Access 2014 541 sitasi

An Overview of Serious Games

Fedwa Laamarti M. Eid Abdulmotaleb El Saddik

Abstrak

Serious games are growing rapidly as a gaming industry as well as a field of academic research. There are many surveys in the field of digital serious games; however, most surveys are specific to a particular area such as education or health. So far, there has been little work done to survey digital serious games in general, which is the main goal of this paper. Hence, we discuss relevant work on serious games in different application areas including education, well-being, advertisement, cultural heritage, interpersonal communication, and health care. We also propose a taxonomy for digital serious games, and we suggest a classification of reviewed serious games applications from the literature against the defined taxonomy. Finally, the paper provides guidelines, drawn from the literature, for the design and development of successful serious games, as well as discussing research perspectives in this domain.

Topik & Kata Kunci

Penulis (3)

F

Fedwa Laamarti

M

M. Eid

A

Abdulmotaleb El Saddik

Format Sitasi

Laamarti, F., Eid, M., Saddik, A.E. (2014). An Overview of Serious Games. https://doi.org/10.1155/2014/358152

Akses Cepat

Lihat di Sumber doi.org/10.1155/2014/358152
Informasi Jurnal
Tahun Terbit
2014
Bahasa
en
Total Sitasi
541×
Sumber Database
Semantic Scholar
DOI
10.1155/2014/358152
Akses
Open Access ✓