Efficient Exploration Through Bayesian Deep Q-Networks
Abstrak
We propose Bayesian Deep Q-Network (BDQN), a practical Thompson sampling based Reinforcement Learning (RL) Algorithm. Thompson sampling allows for targeted exploration in high dimensions through posterior sampling but is usually computationally expensive. We address this limitation by introducing uncertainty only at the output layer of the network through a Bayesian Linear Regression (BLR) model, which can be trained with fast closed-form updates and its samples can be drawn efficiently through the Gaussian distribution. We apply our method to a wide range of Atari games in Arcade Learning Environments. Since BDQN carries out more efficient exploration, it is able to reach higher rewards substantially faster than a key baseline, double deep Q network DDQN.
Topik & Kata Kunci
Penulis (3)
K. Azizzadenesheli
E. Brunskill
Anima Anandkumar
Akses Cepat
- Tahun Terbit
- 2018
- Bahasa
- en
- Total Sitasi
- 175×
- Sumber Database
- Semantic Scholar
- DOI
- 10.1109/ITA.2018.8503252
- Akses
- Open Access ✓