Semantic Scholar Open Access 2017 2043 sitasi

Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

David Silver T. Hubert Julian Schrittwieser Ioannis Antonoglou M. Lai +8 lainnya

Abstrak

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. In contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go, by tabula rasa reinforcement learning from games of self-play. In this paper, we generalise this approach into a single AlphaZero algorithm that can achieve, tabula rasa, superhuman performance in many challenging domains. Starting from random play, and given no domain knowledge except the game rules, AlphaZero achieved within 24 hours a superhuman level of play in the games of chess and shogi (Japanese chess) as well as Go, and convincingly defeated a world-champion program in each case.

Topik & Kata Kunci

Penulis (13)

D

David Silver

T

T. Hubert

J

Julian Schrittwieser

I

Ioannis Antonoglou

M

M. Lai

A

A. Guez

M

Marc Lanctot

L

L. Sifre

D

D. Kumaran

T

T. Graepel

T

T. Lillicrap

K

K. Simonyan

D

D. Hassabis

Format Sitasi

Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A. et al. (2017). Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm. https://www.semanticscholar.org/paper/38fb1902c6a2ab4f767d4532b28a92473ea737aa

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Informasi Jurnal
Tahun Terbit
2017
Bahasa
en
Total Sitasi
2043×
Sumber Database
Semantic Scholar
Akses
Open Access ✓