Semantic Scholar Open Access 2013 13534 sitasi

Playing Atari with Deep Reinforcement Learning

Volodymyr Mnih K. Kavukcuoglu David Silver Alex Graves Ioannis Antonoglou +2 lainnya

Abstrak

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.

Topik & Kata Kunci

Penulis (7)

V

Volodymyr Mnih

K

K. Kavukcuoglu

D

David Silver

A

Alex Graves

I

Ioannis Antonoglou

D

Daan Wierstra

M

Martin A. Riedmiller

Format Sitasi

Mnih, V., Kavukcuoglu, K., Silver, D., Graves, A., Antonoglou, I., Wierstra, D. et al. (2013). Playing Atari with Deep Reinforcement Learning. https://www.semanticscholar.org/paper/2319a491378867c7049b3da055c5df60e1671158

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2013
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