CREATING AND SIMULATING TEMOTIONS ON N ANIMATED CHARACTER
Abstrak
In this paper, we present a comprehensive analysis of the methodology employed in the development of an emotion-driven character model. We outline each step involved in the design and implementation process, from the initial conceptualization and data preparation stages to the selection and integration of specialized software packages and libraries that facilitate model training and real-time emotional simulation. Particular emphasis is placed on the incorporation of Paul Ekman’s classification of basic human emotions—happiness, sadness, fear, anger, surprise, and disgust—as the theoretical foundation for the emotional framework. By mapping these emotions to specific facial expressions and behavioral responses, we aim to enhance the character’s realism and improve its capacity to engage users in interactive or immersive environments such as virtual reality, gaming, or human-computer interaction scenarios
Topik & Kata Kunci
Penulis (6)
I. C. ENACHE
S. IURCO
S. C. BĂDOIU
A. BUJOR
A. BLIDARU
S. I. DUMITRESCU
Format Sitasi
Akses Cepat
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- 2025
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