Pour une harmonie de raison et de perception
Abstrak
Ludo-narrative dissonance is one of the most important (video)game studies concept at our disposal. Being both a tool that crystallizes old epistemological debates and a practical way to talk about gaming experience and structure, the notion remains blurred, lost between the different meanings of “ludo-narrativity”. The quick acceptance of it is the consequence of a super-applicability, meaning a practical and instinctive utility in numerous fields of research, that must put in perspective because how insufficiently it was initially circumscribed. Using a theoretical and historiographical approach, this article offers to put into light this insufficiency and how it highlights a reason and perception issue to remedy. We will show how it generates a response from researchers by studies offering – despite some limits – new ways of thinking about it; including the recourse to tonal harmony theory.
Topik & Kata Kunci
Penulis (1)
Clément Personnic
Akses Cepat
- Tahun Terbit
- 2023
- Sumber Database
- DOAJ
- DOI
- 10.4000/sdj.5946
- Akses
- Open Access ✓