E-DQN-Based Path Planning Method for Drones in Airsim Simulator under Unknown Environment
Abstrak
To improve the rapidity of path planning for drones in unknown environments, a new bio-inspired path planning method using E-DQN (event-based deep <i>Q</i>-network), referring to introducing event stream to reinforcement learning network, is proposed. Firstly, event data are collected through an airsim simulator for environmental perception, and an auto-encoder is presented to extract data features and generate event weights. Then, event weights are input into DQN (deep <i>Q</i>-network) to choose the action of the next step. Finally, simulation and verification experiments are conducted in a virtual obstacle environment built with an unreal engine and airsim. The experiment results show that the proposed algorithm is adaptable for drones to find the goal in unknown environments and can improve the rapidity of path planning compared with that of commonly used methods.
Topik & Kata Kunci
Penulis (4)
Yixun Chao
Rüdiger Dillmann
Arne Roennau
Zhi Xiong
Akses Cepat
- Tahun Terbit
- 2024
- Sumber Database
- DOAJ
- DOI
- 10.3390/biomimetics9040238
- Akses
- Open Access ✓