Tremona Archeological Park and Virtual Reality
Abstrak
This reportage presents the successful integration of virtual and augmented reality technologies in the context of the mediaeval archaeological site of Tremona Castello (Switzerland). The primary objective of the initiative is to enhance the site's appeal and accessibility to the general public, by employing state-of-the-art virtual and augmented reality tools to create an immersive, interactive educational experience that allows users to engage with the site and discover its history in a novel way. This approach not only promises to enhance the way archaeological information is presented and experienced but also aims to bridge the gap between historical knowledge and modern technology, including analysis of the technological implementation, user experience design, and the educational value of its integration. Furthermore, it discusses the potential implications of such technologies in preserving and showcasing cultural heritage, thereby opening new avenues for public engagement.
Topik & Kata Kunci
Penulis (3)
Matteo Besenzoni
Tiziano Leidi
Achille Peternier
Akses Cepat
- Tahun Terbit
- 2025
- Sumber Database
- DOAJ
- DOI
- 10.30682/diiddsi25t2c
- Akses
- Open Access ✓