The extensions of revolution-bump mapping
Abstrak
Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.
Topik & Kata Kunci
Penulis (5)
Anouar Ragragui
Adnane Ouazzani Chahdi
Akram Halli
Khalid Satori
Hicham El Moubtahij
Akses Cepat
- Tahun Terbit
- 2022
- Sumber Database
- DOAJ
- DOI
- 10.24867/JGED-2022-1-021
- Akses
- Open Access ✓