DOAJ Open Access 2020

USABILITY STUDY OF THE DIGITAL GAME SOLITAIREQUIZ IN A GROUP OF ELDERLY

Ana Elisa Pillon Bianca Antonio Gomes Bruna Andrade da Silva Vania Ribas Ulbricht

Abstrak

The increasing number of elderly in Brazil, ends up generating the growth of a population without work activities. Digital games are emerging as an option that is being used often to offer distraction, fun, physical and mental health to the elderly. This article presents the analysis of the use of SolitaireQuiz game by five elderly between 60 and 100 years. Qualitative research was used as a methodology, and the instruments for collection were questionnaire and observation. As a result, it was noticed that although the elderlies were able to play, only one participant won the game and most reported that they had difficulty understanding the rules of the game, emphasizing that they had little time to understand them. In future works could be relevant seek knowing the participants' suggestions in order to improve the game. Or, this same research could be performed in other countries, resulting in a comparison of identical but resident audiences in different countries.

Penulis (4)

A

Ana Elisa Pillon

B

Bianca Antonio Gomes

B

Bruna Andrade da Silva

V

Vania Ribas Ulbricht

Format Sitasi

Pillon, A.E., Gomes, B.A., Silva, B.A.d., Ulbricht, V.R. (2020). USABILITY STUDY OF THE DIGITAL GAME SOLITAIREQUIZ IN A GROUP OF ELDERLY. https://doi.org/10.22570/ergodesignhci.v8i2.1439

Akses Cepat

Informasi Jurnal
Tahun Terbit
2020
Sumber Database
DOAJ
DOI
10.22570/ergodesignhci.v8i2.1439
Akses
Open Access ✓