DOAJ Open Access 2016

Spatial data processing for the purpose of video games

Chądzyńska Dominika Gotlib Dariusz

Abstrak

Advanced terrain models are currently commonly used in many video/computers games. Professional GIS technologies, existing spatial datasets and cartographic methodology are more widely used in their development. This allows for achieving a realistic model of the world. On the other hand, the so-called game engines have very high capability of spatial data visualization. Preparing terrain models for the purpose of video games requires knowledge and experience of GIS specialists and cartographers, although it is also accessible for non-professionals. The authors point out commonness and variety of use of terrain models in video games and the existence of a series of ready, advanced tools and procedures of terrain model creating. Finally the authors describe the experiment of performing the process of data modeling for “Condor Soar Simulator”.

Topik & Kata Kunci

Penulis (2)

C

Chądzyńska Dominika

G

Gotlib Dariusz

Format Sitasi

Dominika, C., Dariusz, G. (2016). Spatial data processing for the purpose of video games. https://doi.org/10.1515/pcr-2016-0001

Akses Cepat

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Informasi Jurnal
Tahun Terbit
2016
Sumber Database
DOAJ
DOI
10.1515/pcr-2016-0001
Akses
Open Access ✓