DOAJ Open Access 2021

Dźwięki reaktywne, dźwięki antycypujące. Z zagadnień funkcjonowania ścieżki dźwiękowej w grach wideo

Joanna Pigulak

Abstrak

The paper aims to outline features of video games’ sounds. In order to do that, the author presents the main thesis of ludomusicology and a theory of film music. The first part of the paper deals with a brief introduction concerning the characteristic of two important aspects of video games’ sounds: reactive and anticipating sounds. In the second part of the paper, the author explores the issue of facultative dialogues and adaptive sounds, as well as diegetic and non-diegetic sources of sound. The author examines the hypothesis that using sounds in video games determines gameplay and impacts players immersion.

Penulis (1)

J

Joanna Pigulak

Format Sitasi

Pigulak, J. (2021). Dźwięki reaktywne, dźwięki antycypujące. Z zagadnień funkcjonowania ścieżki dźwiękowej w grach wideo. https://doi.org/10.14746/i.2020.37.18

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Informasi Jurnal
Tahun Terbit
2021
Sumber Database
DOAJ
DOI
10.14746/i.2020.37.18
Akses
Open Access ✓