DOAJ
Open Access
2021
Dźwięki reaktywne, dźwięki antycypujące. Z zagadnień funkcjonowania ścieżki dźwiękowej w grach wideo
Joanna Pigulak
Abstrak
The paper aims to outline features of video games’ sounds. In order to do that, the author presents the main thesis of ludomusicology and a theory of film music. The first part of the paper deals with a brief introduction concerning the characteristic of two important aspects of video games’ sounds: reactive and anticipating sounds. In the second part of the paper, the author explores the issue of facultative dialogues and adaptive sounds, as well as diegetic and non-diegetic sources of sound. The author examines the hypothesis that using sounds in video games determines gameplay and impacts players immersion.
Topik & Kata Kunci
Penulis (1)
J
Joanna Pigulak
Akses Cepat
Informasi Jurnal
- Tahun Terbit
- 2021
- Sumber Database
- DOAJ
- DOI
- 10.14746/i.2020.37.18
- Akses
- Open Access ✓