DOAJ Open Access 2023

Video games and creativity: The mediating role of psychological capital

Maxence Mercier Todd Lubart

Abstrak

Video games play a big part in many individuals’ lives, children and adults alike. A large body of research has investigated both the potential negative and positive effects of video games. This paper examines whether playing video games is positively related to creativity, with a focus on adults' creativity in the workplace. Furthermore, it was posited that this link could be explained through the mediating effect of Psychological Capital (PsyCap). Using a cross-sectional design (N = 370), the results show a full mediation of the link between the frequency of playing video games and creativity, through optimism: playing video games is positively associated with higher optimism, which in turn is associated with more creativity in the workplace.

Topik & Kata Kunci

Penulis (2)

M

Maxence Mercier

T

Todd Lubart

Format Sitasi

Mercier, M., Lubart, T. (2023). Video games and creativity: The mediating role of psychological capital. https://doi.org/10.1016/j.yjoc.2023.100050

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Informasi Jurnal
Tahun Terbit
2023
Sumber Database
DOAJ
DOI
10.1016/j.yjoc.2023.100050
Akses
Open Access ✓