arXiv Open Access 2026

WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

Kangxu Wang Shaofeng Zou Chenxing Jiang Yixiang Dai Siang Chen +2 lainnya
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Abstrak

Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments.

Topik & Kata Kunci

Penulis (7)

K

Kangxu Wang

S

Shaofeng Zou

C

Chenxing Jiang

Y

Yixiang Dai

S

Siang Chen

S

Shaojie Shen

G

Guijin Wang

Format Sitasi

Wang, K., Zou, S., Jiang, C., Dai, Y., Chen, S., Shen, S. et al. (2026). WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment. https://arxiv.org/abs/2604.04642

Akses Cepat

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Informasi Jurnal
Tahun Terbit
2026
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓