arXiv Open Access 2024

Generative Gaussian Splatting for Unbounded 3D City Generation

Haozhe Xie Zhaoxi Chen Fangzhou Hong Ziwei Liu
Lihat Sumber

Abstrak

3D city generation with NeRF-based methods shows promising generation results but is computationally inefficient. Recently 3D Gaussian Splatting (3D-GS) has emerged as a highly efficient alternative for object-level 3D generation. However, adapting 3D-GS from finite-scale 3D objects and humans to infinite-scale 3D cities is non-trivial. Unbounded 3D city generation entails significant storage overhead (out-of-memory issues), arising from the need to expand points to billions, often demanding hundreds of Gigabytes of VRAM for a city scene spanning 10km^2. In this paper, we propose GaussianCity, a generative Gaussian Splatting framework dedicated to efficiently synthesizing unbounded 3D cities with a single feed-forward pass. Our key insights are two-fold: 1) Compact 3D Scene Representation: We introduce BEV-Point as a highly compact intermediate representation, ensuring that the growth in VRAM usage for unbounded scenes remains constant, thus enabling unbounded city generation. 2) Spatial-aware Gaussian Attribute Decoder: We present spatial-aware BEV-Point decoder to produce 3D Gaussian attributes, which leverages Point Serializer to integrate the structural and contextual characteristics of BEV points. Extensive experiments demonstrate that GaussianCity achieves state-of-the-art results in both drone-view and street-view 3D city generation. Notably, compared to CityDreamer, GaussianCity exhibits superior performance with a speedup of 60 times (10.72 FPS v.s. 0.18 FPS).

Topik & Kata Kunci

Penulis (4)

H

Haozhe Xie

Z

Zhaoxi Chen

F

Fangzhou Hong

Z

Ziwei Liu

Format Sitasi

Xie, H., Chen, Z., Hong, F., Liu, Z. (2024). Generative Gaussian Splatting for Unbounded 3D City Generation. https://arxiv.org/abs/2406.06526

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Tahun Terbit
2024
Bahasa
en
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arXiv
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Open Access ✓