arXiv Open Access 2024

PDDLEGO: Iterative Planning in Textual Environments

Li Zhang Peter Jansen Tianyi Zhang Peter Clark Chris Callison-Burch +1 lainnya
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Abstrak

Planning in textual environments have been shown to be a long-standing challenge even for current models. A recent, promising line of work uses LLMs to generate a formal representation of the environment that can be solved by a symbolic planner. However, existing methods rely on a fully-observed environment where all entity states are initially known, so a one-off representation can be constructed, leading to a complete plan. In contrast, we tackle partially-observed environments where there is initially no sufficient information to plan for the end-goal. We propose PDDLEGO that iteratively construct a planning representation that can lead to a partial plan for a given sub-goal. By accomplishing the sub-goal, more information is acquired to augment the representation, eventually achieving the end-goal. We show that plans produced by few-shot PDDLEGO are 43% more efficient than generating plans end-to-end on the Coin Collector simulation, with strong performance (98%) on the more complex Cooking World simulation where end-to-end LLMs fail to generate coherent plans (4%).

Topik & Kata Kunci

Penulis (6)

L

Li Zhang

P

Peter Jansen

T

Tianyi Zhang

P

Peter Clark

C

Chris Callison-Burch

N

Niket Tandon

Format Sitasi

Zhang, L., Jansen, P., Zhang, T., Clark, P., Callison-Burch, C., Tandon, N. (2024). PDDLEGO: Iterative Planning in Textual Environments. https://arxiv.org/abs/2405.19793

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Tahun Terbit
2024
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en
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arXiv
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Open Access ✓