arXiv Open Access 2024

Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games

Paolo Burelli Laurits Dixen
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Abstrak

Videogames have been a catalyst for advances in many research fields, such as artificial intelligence, human-computer interaction or virtual reality. Over the years, research in fields such as artificial intelligence has enabled the design of new types of games, while games have often served as a powerful tool for testing and simulation. Can this also happen with neuroscience? What is the current relationship between neuroscience and games research? what can we expect from the future? In this article, we'll try to answer these questions, analysing the current state-of-the-art at the crossroads between neuroscience and games and envisioning future directions.

Topik & Kata Kunci

Penulis (2)

P

Paolo Burelli

L

Laurits Dixen

Format Sitasi

Burelli, P., Dixen, L. (2024). Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games. https://arxiv.org/abs/2403.15413

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Informasi Jurnal
Tahun Terbit
2024
Bahasa
en
Sumber Database
arXiv
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Open Access ✓