arXiv Open Access 2023

Believable Minecraft Settlements by Means of Decentralised Iterative Planning

Arthur van der Staaij Jelmer Prins Vincent L. Prins Julian Poelsma Thera Smit +2 lainnya
Lihat Sumber

Abstrak

Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.

Topik & Kata Kunci

Penulis (7)

A

Arthur van der Staaij

J

Jelmer Prins

V

Vincent L. Prins

J

Julian Poelsma

T

Thera Smit

M

Matthias Müller-Brockhausen

M

Mike Preuss

Format Sitasi

Staaij, A.v.d., Prins, J., Prins, V.L., Poelsma, J., Smit, T., Müller-Brockhausen, M. et al. (2023). Believable Minecraft Settlements by Means of Decentralised Iterative Planning. https://arxiv.org/abs/2309.10871

Akses Cepat

Lihat di Sumber
Informasi Jurnal
Tahun Terbit
2023
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓