arXiv
Open Access
2023
Believable Minecraft Settlements by Means of Decentralised Iterative Planning
Arthur van der Staaij
Jelmer Prins
Vincent L. Prins
Julian Poelsma
Thera Smit
+2 lainnya
Abstrak
Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.
Topik & Kata Kunci
Penulis (7)
A
Arthur van der Staaij
J
Jelmer Prins
V
Vincent L. Prins
J
Julian Poelsma
T
Thera Smit
M
Matthias Müller-Brockhausen
M
Mike Preuss
Akses Cepat
Informasi Jurnal
- Tahun Terbit
- 2023
- Bahasa
- en
- Sumber Database
- arXiv
- Akses
- Open Access ✓