arXiv Open Access 2023

Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective

Ivan S. Maksymov Ganna Pogrebna
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Abstrak

This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making.

Penulis (2)

I

Ivan S. Maksymov

G

Ganna Pogrebna

Format Sitasi

Maksymov, I.S., Pogrebna, G. (2023). Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective. https://arxiv.org/abs/2307.08758

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Tahun Terbit
2023
Bahasa
en
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arXiv
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Open Access ✓