arXiv Open Access 2023

'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling

Florence Smith Nicholls Michael Cook
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Abstrak

Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied. In this paper we present our first attempt to study these effects through the lens of what we call a generative archaeology game that prompts the player to archaeologically interpret the generated content of the game world. We report on a survey that gathered qualitative and quantitative data on the experiences of 187 participants playing the game Nothing Beside Remains. We provide some preliminary analysis of our intentional attempt to prompt player interpretation, and the unintentional effects of a glitch on the player experience of the game.

Topik & Kata Kunci

Penulis (2)

F

Florence Smith Nicholls

M

Michael Cook

Format Sitasi

Nicholls, F.S., Cook, M. (2023). 'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling. https://arxiv.org/abs/2304.08293

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Informasi Jurnal
Tahun Terbit
2023
Bahasa
en
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arXiv
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Open Access ✓