arXiv Open Access 2022

SGDraw: Scene Graph Drawing Interface Using Object-Oriented Representation

Tianyu Zhang Xusheng Du Chia-Ming Chang Xi Yang Haoran Xie
Lihat Sumber

Abstrak

Scene understanding is an essential and challenging task in computer vision. To provide the visually fundamental graphical structure of an image, the scene graph has received increased attention due to its powerful semantic representation. However, it is difficult to draw a proper scene graph for image retrieval, image generation, and multi-modal applications. The conventional scene graph annotation interface is not easy to use in image annotations, and the automatic scene graph generation approaches using deep neural networks are prone to generate redundant content while disregarding details. In this work, we propose SGDraw, a scene graph drawing interface using object-oriented scene graph representation to help users draw and edit scene graphs interactively. For the proposed object-oriented representation, we consider the objects, attributes, and relationships of objects as a structural unit. SGDraw provides a web-based scene graph annotation and generation tool for scene understanding applications. To verify the effectiveness of the proposed interface, we conducted a comparison study with the conventional tool and the user experience study. The results show that SGDraw can help generate scene graphs with richer details and describe the images more accurately than traditional bounding box annotations. We believe the proposed SGDraw can be useful in various vision tasks, such as image retrieval and generation.

Topik & Kata Kunci

Penulis (5)

T

Tianyu Zhang

X

Xusheng Du

C

Chia-Ming Chang

X

Xi Yang

H

Haoran Xie

Format Sitasi

Zhang, T., Du, X., Chang, C., Yang, X., Xie, H. (2022). SGDraw: Scene Graph Drawing Interface Using Object-Oriented Representation. https://arxiv.org/abs/2211.16697

Akses Cepat

Lihat di Sumber
Informasi Jurnal
Tahun Terbit
2022
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓