arXiv Open Access 2022

Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Space

Shivansh Beohar Fabian Heinrich Rahul Kala Helge Ritter Andrew Melnik
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Abstrak

Learn-to-Race Autonomous Racing Virtual Challenge hosted on www<dot>aicrowd<dot>com platform consisted of two tracks: Single and Multi Camera. Our UniTeam team was among the final winners in the Single Camera track. The agent is required to pass the previously unknown F1-style track in the minimum time with the least amount of off-road driving violations. In our approach, we used the U-Net architecture for road segmentation, variational autocoder for encoding a road binary mask, and a nearest-neighbor search strategy that selects the best action for a given state. Our agent achieved an average speed of 105 km/h on stage 1 (known track) and 73 km/h on stage 2 (unknown track) without any off-road driving violations. Here we present our solution and results.

Topik & Kata Kunci

Penulis (5)

S

Shivansh Beohar

F

Fabian Heinrich

R

Rahul Kala

H

Helge Ritter

A

Andrew Melnik

Format Sitasi

Beohar, S., Heinrich, F., Kala, R., Ritter, H., Melnik, A. (2022). Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Space. https://arxiv.org/abs/2207.01275

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Tahun Terbit
2022
Bahasa
en
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arXiv
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Open Access ✓