arXiv Open Access 2022

An AlphaZero-Inspired Approach to Solving Search Problems

Evgeny Dantsin Vladik Kreinovich Alexander Wolpert
Lihat Sumber

Abstrak

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from self-play, without any domain knowledge except the game rules. It is a natural idea to adapt the methods and techniques used in AlphaZero for solving search problems such as the Boolean satisfiability problem (in its search version). Given a search problem, how to represent it for an AlphaZero-inspired solver? What are the "rules of solving" for this search problem? We describe possible representations in terms of easy-instance solvers and self-reductions, and we give examples of such representations for the satisfiability problem. We also describe a version of Monte Carlo tree search adapted for search problems.

Topik & Kata Kunci

Penulis (3)

E

Evgeny Dantsin

V

Vladik Kreinovich

A

Alexander Wolpert

Format Sitasi

Dantsin, E., Kreinovich, V., Wolpert, A. (2022). An AlphaZero-Inspired Approach to Solving Search Problems. https://arxiv.org/abs/2207.00919

Akses Cepat

Lihat di Sumber
Informasi Jurnal
Tahun Terbit
2022
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓