arXiv Open Access 2021

On the Computational Complexities of Various Geography Variants

Nathan Fox Carson Geissler
Lihat Sumber

Abstrak

Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that the computational complexity of determining which player should win from a given position of Generalized Geography is PSPACE-complete. We introduce several rule variants to Generalized Geography, and we explore the computational complexity of determining the winner of positions of many resulting games. Among our results is a proof that determining the winner of a game known in the literature as Undirected Partizan Geography is PSPACE-complete, even when restricted to being played on a bipartite graph.

Topik & Kata Kunci

Penulis (2)

N

Nathan Fox

C

Carson Geissler

Format Sitasi

Fox, N., Geissler, C. (2021). On the Computational Complexities of Various Geography Variants. https://arxiv.org/abs/2108.09367

Akses Cepat

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Tahun Terbit
2021
Bahasa
en
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arXiv
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Open Access ✓