On the Computational Complexities of Various Geography Variants
Abstrak
Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that the computational complexity of determining which player should win from a given position of Generalized Geography is PSPACE-complete. We introduce several rule variants to Generalized Geography, and we explore the computational complexity of determining the winner of positions of many resulting games. Among our results is a proof that determining the winner of a game known in the literature as Undirected Partizan Geography is PSPACE-complete, even when restricted to being played on a bipartite graph.
Penulis (2)
Nathan Fox
Carson Geissler
Akses Cepat
- Tahun Terbit
- 2021
- Bahasa
- en
- Sumber Database
- arXiv
- Akses
- Open Access ✓