arXiv Open Access 2020

Learning to Represent Programs with Property Signatures

Augustus Odena Charles Sutton
Lihat Sumber

Abstrak

We introduce the notion of property signatures, a representation for programs and program specifications meant for consumption by machine learning algorithms. Given a function with input type $τ_{in}$ and output type $τ_{out}$, a property is a function of type: $(τ_{in}, τ_{out}) \rightarrow \texttt{Bool}$ that (informally) describes some simple property of the function under consideration. For instance, if $τ_{in}$ and $τ_{out}$ are both lists of the same type, one property might ask `is the input list the same length as the output list?'. If we have a list of such properties, we can evaluate them all for our function to get a list of outputs that we will call the property signature. Crucially, we can `guess' the property signature for a function given only a set of input/output pairs meant to specify that function. We discuss several potential applications of property signatures and show experimentally that they can be used to improve over a baseline synthesizer so that it emits twice as many programs in less than one-tenth of the time.

Topik & Kata Kunci

Penulis (2)

A

Augustus Odena

C

Charles Sutton

Format Sitasi

Odena, A., Sutton, C. (2020). Learning to Represent Programs with Property Signatures. https://arxiv.org/abs/2002.09030

Akses Cepat

Lihat di Sumber
Informasi Jurnal
Tahun Terbit
2020
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓