arXiv Open Access 2016

Streaming Virtual Reality Content

Tarek El-Ganainy Mohamed Hefeeda
Lihat Sumber

Abstrak

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enable the means to stream 360 VR content on their platforms. In this study, we try to cover different aspects related to VR content representation, streaming, and quality assessment that will help establishing the basic knowledge of how to build a VR streaming system.

Topik & Kata Kunci

Penulis (2)

T

Tarek El-Ganainy

M

Mohamed Hefeeda

Format Sitasi

El-Ganainy, T., Hefeeda, M. (2016). Streaming Virtual Reality Content. https://arxiv.org/abs/1612.08350

Akses Cepat

Lihat di Sumber
Informasi Jurnal
Tahun Terbit
2016
Bahasa
en
Sumber Database
arXiv
Akses
Open Access ✓