arXiv
Open Access
2016
Streaming Virtual Reality Content
Tarek El-Ganainy
Mohamed Hefeeda
Abstrak
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enable the means to stream 360 VR content on their platforms. In this study, we try to cover different aspects related to VR content representation, streaming, and quality assessment that will help establishing the basic knowledge of how to build a VR streaming system.
Topik & Kata Kunci
Penulis (2)
T
Tarek El-Ganainy
M
Mohamed Hefeeda
Akses Cepat
Informasi Jurnal
- Tahun Terbit
- 2016
- Bahasa
- en
- Sumber Database
- arXiv
- Akses
- Open Access ✓