arXiv
Open Access
2016
Feedback and Timing in a Crowdsourcing Game
Gili Freedman
Sukdith Punjasthitkul
Max Seidman
Mary Flanagan
Abstrak
The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken together, the present research provides an important first step in considering how to create fun, challenging crowdsourcing games that generate quality data.
Topik & Kata Kunci
Penulis (4)
G
Gili Freedman
S
Sukdith Punjasthitkul
M
Max Seidman
M
Mary Flanagan
Akses Cepat
Informasi Jurnal
- Tahun Terbit
- 2016
- Bahasa
- en
- Sumber Database
- arXiv
- Akses
- Open Access ✓