arXiv Open Access 2016

Feedback and Timing in a Crowdsourcing Game

Gili Freedman Sukdith Punjasthitkul Max Seidman Mary Flanagan
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Abstrak

The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken together, the present research provides an important first step in considering how to create fun, challenging crowdsourcing games that generate quality data.

Topik & Kata Kunci

Penulis (4)

G

Gili Freedman

S

Sukdith Punjasthitkul

M

Max Seidman

M

Mary Flanagan

Format Sitasi

Freedman, G., Punjasthitkul, S., Seidman, M., Flanagan, M. (2016). Feedback and Timing in a Crowdsourcing Game. https://arxiv.org/abs/1609.02182

Akses Cepat

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Informasi Jurnal
Tahun Terbit
2016
Bahasa
en
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arXiv
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Open Access ✓